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9f3eaafa3f
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fix logger
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2020-09-25 00:45:45 +03:00 |
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7e9f7686a9
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move to terrain render system
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2019-11-16 03:40:26 +03:00 |
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7b4a3c3200
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delaunnay pure impl
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2019-11-15 23:12:49 +03:00 |
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98aa197578
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context is great again, fixes to connectors
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2019-11-14 22:42:03 +03:00 |
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6a37870bd2
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make context great again
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2019-11-14 22:28:58 +03:00 |
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3560be99a1
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clean up slightly
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2019-11-14 21:14:52 +03:00 |
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anton.gurov
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0f367eaf96
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debugged delaunay, problem was in referencing slice of connectors instead of copying
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2019-11-14 18:53:41 +03:00 |
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04da543c30
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delaunay mapgen 1st version
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2019-11-13 23:03:16 +03:00 |
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8b4844211b
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fix context
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2019-11-13 02:59:58 +03:00 |
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d7b24d5abc
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delaunay/mst working
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2019-11-13 02:56:09 +03:00 |
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anton.gurov
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7837051e80
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more checking rooms
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2019-11-12 14:52:17 +03:00 |
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anton.gurov
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4bdb51d9e3
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correct copying of prefabs
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2019-11-12 13:59:19 +03:00 |
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anton.gurov
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c6d3997e6f
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dev menu
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2019-11-12 12:48:36 +03:00 |
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4b631142f7
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prefabs broken
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2019-11-11 03:13:37 +03:00 |
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ef2577741f
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old connections working
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2019-11-11 02:29:01 +03:00 |
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e30aa33715
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mapgen moving to delanay -> minimum spanning tree for rooms connection
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2019-11-11 01:47:16 +03:00 |
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f442dc6921
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reflection goes out of the window
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2019-11-10 01:24:45 +03:00 |
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cb7718860a
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ui starting, menu screen, ingame help
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2019-11-08 03:36:26 +03:00 |
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8c428838d6
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slight fixes
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2019-11-01 22:01:23 +03:00 |
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c6c6b6254d
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fixes to viewport, config tuning
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2019-11-01 15:03:52 +03:00 |
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anton.gurov
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c372670953
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refactor level, getting to tiles
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2019-10-31 14:01:54 +03:00 |
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8dd242b242
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colordance
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2019-10-31 00:55:51 +03:00 |
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anton.gurov
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ffe658e90e
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decouple main loop attempt
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2019-10-30 20:23:47 +03:00 |
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anton.gurov
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3958951cd5
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precomputed shade algo, viewport basic render
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2019-10-30 17:56:30 +03:00 |
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184ac149ee
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viewport
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2019-10-27 02:51:35 +03:00 |
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0da505b01b
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upd methods
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2019-10-27 01:30:57 +03:00 |
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b8c8a65fa7
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basic mapgen
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2019-10-27 01:08:06 +03:00 |
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