mapgen moving to delanay -> minimum spanning tree for rooms connection

This commit is contained in:
thefish 2019-11-11 01:47:16 +03:00
parent b734e538f4
commit e30aa33715
16 changed files with 380 additions and 73 deletions

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@ -30,7 +30,7 @@ build.game.linux64:
php update-config-version.php
cp $(CWD)/vendor/lab.zaar.be/thefish/bearlibterminal/libBearLibTerminal.so $(DISTFOLDER) && \
cp $(CWD)/config.json $(DISTFOLDER) && \
cp -r $(CWD)/resources $(DISTFOLDER) && \
cp -r $(CWD)/assets $(DISTFOLDER) && \
$(GO) build -ldflags $(LDFLAGS) -o $(DISTFOLDER)/game $(CWD)/cmd/game/main.go && \
strip $(DISTFOLDER)/game && \
chmod +x $(DISTFOLDER)/game && \
@ -40,7 +40,7 @@ build.game.win64:
php update-config-version.php
cp $(CWD)/lib/win64/BearLibTerminal.dll $(DISTFOLDER) && \
cp $(CWD)/config.json $(DISTFOLDER) && \
cp -r $(CWD)/resources $(DISTFOLDER) && \
cp -r $(CWD)/assets $(DISTFOLDER) && \
GOOS=windows GOARCH=amd64 CGO_ENABLED=1 CC=x86_64-w64-mingw32-gcc CXX=x86_64-w64-mingw32-g++ $(GO) build -o $(DISTFOLDER)/game.exe -ldflags $(LDFLAGS) $(CWD)/cmd/game/main.go && \
strip $(DISTFOLDER)/game.exe && \
cd $(DISTFOLDER) && zip -r ../$(PROJECT_NAME)-$(OS)-${PKG_VER}.zip . -x *.git*
@ -48,7 +48,7 @@ build.game.win64:
build.game.mac:
cp $(CWD)/lib/mac/libBearLibTerminal.dylib $(DISTFOLDER) && \
cp $(CWD)/config.json $(DISTFOLDER) && \
cp -r $(CWD)/resources $(DISTFOLDER) && \
cp -r $(CWD)/assets $(DISTFOLDER) && \
OSXCROSS_NO_INCLUDE_PATH_WARNINGS=1 MACOSX_DEPLOYMENT_TARGET=10.6 CC=o64-clang CXX=o64-clang++ GOOS=darwin GOARCH=amd64 CGO_ENABLED=1 $(GO) build -ldflags $(LDFLAGS) -o $(DISTFOLDER)/game $(CWD)/cmd/game/main.go && \
strip $(DISTFOLDER)/game.exe && \
cd $(DISTFOLDER) && zip -r ../$(PROJECT_NAME)-$(OS)-${PKG_VER}.zip . -x *.git*

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39
assets/prefabs/test.json Normal file
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@ -0,0 +1,39 @@
{
"default_tile_legend": {
"?": "any",
"#": "wall",
".": "floor",
"+": "connector"
},
"default_mobs_legend": {},
"default_item_legend": {},
"prefabs": [
{"name": "test_room_1",
"tile_legend": {
"D": "decorated_wall",
"w": "water",
"W": "deep_water"
},
"mobs_legend": {},
"item_legend": {},
"size": {"x":16, "y":13},
"body": [
"???????#+#??????",
"???DDDD#.#DDDD??",
"###D.........DD?",
"+....wwwwwww..D?",
"###..wWWWWWw..D?",
"??#..wW...Ww..##",
"??D..wW.D.Ww...+",
"??D..wW...Ww..##",
"??D..wWWWWWw..#?",
"??D..wwwwwww..D?",
"??DD.........DD?",
"???DDDD#.#DDDD??",
"???????#+#??????"
]
}
]
}

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@ -256,7 +256,7 @@ func decodeInput(ctx util.ClientCtx, baseLayer *mainwindow.Layer) {
//fixme testing only
case "F10":
State.Do(func() {
blt.Set("window: size=100x47; font: ./resources/fonts-ttf/UbuntuMono-R.ttf, size=11;")
blt.Set("window: size=100x47; font: ./assets/ttf/UbuntuMono-R.ttf, size=11;")
})
case "Ctrl+q":
//fallthrough

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@ -1 +1,7 @@
package main
import "lab.zaar.be/thefish/alchemyst-go/engine/gamemap"
func main() {
_ = gamemap.PrefabRoomsList()
}

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@ -4,7 +4,7 @@
"sizeX": 100,
"sizeY": 47,
"fpsLimit": 60,
"font": "./resources/fonts-ttf/LiberationMono-Bold.ttf",
"font": "./assets/fonts/ttf/LiberationMono-Bold.ttf",
"fontSize": "9x14",
"verbosity": "debug"
}

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@ -82,7 +82,3 @@ func (l *Level) SetAllInvisible() {
}
}
type Room struct {
*types.Rect
Center types.Coords
}

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@ -5,12 +5,38 @@ import (
"lab.zaar.be/thefish/alchemyst-go/engine/types"
"lab.zaar.be/thefish/alchemyst-go/util"
)
//fixme move to config
var minRoomSize = 3
var maxRoomSize = 22
var maxrooms = 50
//fixme make closure to stack them
var fges = map[int]types.RectFill{
1: types.RectFill{
Top: func() *gamemap.Tile { return gamemap.NewWall() },
Bottom: func() *gamemap.Tile { return gamemap.NewWall() },
Left: func() *gamemap.Tile { return gamemap.NewWall() },
Right: func() *gamemap.Tile { return gamemap.NewWall() },
BottomLeft: func() *gamemap.Tile { return gamemap.NewWall() },
BottomRight: func() *gamemap.Tile { return gamemap.NewWall() },
TopLeft: func() *gamemap.Tile { return gamemap.NewWall() },
TopRight: func() *gamemap.Tile { return gamemap.NewWall() },
Body: func() *gamemap.Tile { return gamemap.NewFloor() },
},
2: types.RectFill{
Top: func() *gamemap.Tile { return gamemap.NewWaterTile() },
Bottom: func() *gamemap.Tile { return gamemap.NewWaterTile() },
Left: func() *gamemap.Tile { return gamemap.NewWaterTile() },
Right: func() *gamemap.Tile { return gamemap.NewWaterTile() },
BottomLeft: func() *gamemap.Tile { return gamemap.NewWaterTile() },
BottomRight: func() *gamemap.Tile { return gamemap.NewWaterTile() },
TopLeft: func() *gamemap.Tile { return gamemap.NewWaterTile() },
TopRight: func() *gamemap.Tile { return gamemap.NewWaterTile() },
Body: func() *gamemap.Tile { return gamemap.NewDeepWaterTile() },
},
}
func DefaultGen(l *gamemap.Level) (*gamemap.Level, []*gamemap.Room) {
rng := util.NewRNG()
@ -24,35 +50,26 @@ func DefaultGen(l *gamemap.Level) (*gamemap.Level, []*gamemap.Room) {
rooms := make([]*gamemap.Room, 0)
//one wall around whole level guaranteed
levelBoundary := types.NewRect(l.X + 1, l.Y + 1, l.W - 2, l.H - 2)
for i := 0; i < maxrooms; i++ {
newRoom := &gamemap.Room{
Rect: types.NewRect(
rng.Range(l.X, l.W),
rng.Range(l.Y, l.H),
rng.Range(minRoomSize, maxRoomSize),
rng.Range(minRoomSize, maxRoomSize),
)}
newRoom.Center = types.Coords{newRoom.X + newRoom.W / 2, newRoom.Y + newRoom.H / 2}
failed := false
if !levelBoundary.InBounds(types.Coords{newRoom.X, newRoom.Y}) {
failed = true
var failed = false
var fillage types.RectFill
fillage = fges[rng.GetWeightedEntity(map[int]int{1: 10, 2: 1})]
newRoom := gamemap.NewRandomRectRoom(
rng,
rng.Range(minRoomSize, maxRoomSize),
rng.Range(minRoomSize, maxRoomSize),
fillage,
)
where := types.Coords{
rng.Range(1, l.W -2 - newRoom.W),
rng.Range(1, l.H - 2 - newRoom.H),
}
if !failed && !l.InBounds(types.Coords{newRoom.X + newRoom.W, newRoom.Y + newRoom.H}) {
failed = true
}
if !failed {
for _, otherRoom := range rooms {
if otherRoom.Intersects(newRoom.Rect) {
failed = true
break
}
for _, otherRoom := range rooms {
if otherRoom.Intersects(newRoom.Rect) {
failed = true
break
}
}
@ -60,61 +77,31 @@ func DefaultGen(l *gamemap.Level) (*gamemap.Level, []*gamemap.Room) {
rooms = append(rooms, newRoom)
}
newRoom.BlitToLevel(l, where)
//addStairs(rooms)
//itemize(rooms)
}
fges := map[int]types.RectFill{
1: types.RectFill{
Top: func() *gamemap.Tile { return gamemap.NewWall() },
Bottom: func() *gamemap.Tile { return gamemap.NewWall() },
Left: func() *gamemap.Tile { return gamemap.NewWall() },
Right: func() *gamemap.Tile { return gamemap.NewWall() },
BottomLeft: func() *gamemap.Tile { return gamemap.NewWall() },
BottomRight: func() *gamemap.Tile { return gamemap.NewWall() },
TopLeft: func() *gamemap.Tile { return gamemap.NewWall() },
TopRight: func() *gamemap.Tile { return gamemap.NewWall() },
Body: func() *gamemap.Tile { return gamemap.NewFloor() },
},
2: types.RectFill{
Top: func() *gamemap.Tile { return gamemap.NewWaterTile() },
Bottom: func() *gamemap.Tile { return gamemap.NewWaterTile() },
Left: func() *gamemap.Tile { return gamemap.NewWaterTile() },
Right: func() *gamemap.Tile { return gamemap.NewWaterTile() },
BottomLeft: func() *gamemap.Tile { return gamemap.NewWaterTile() },
BottomRight: func() *gamemap.Tile { return gamemap.NewWaterTile() },
TopLeft: func() *gamemap.Tile { return gamemap.NewWaterTile() },
TopRight: func() *gamemap.Tile { return gamemap.NewWaterTile() },
Body: func() *gamemap.Tile { return gamemap.NewDeepWaterTile() },
},
}
var fillage types.RectFill
for _, room := range rooms {
fillage = fges[rng.GetWeightedEntity(map[int]int{1:10, 2:1})]
room.Blit(fillage, l)
}
for idx, room := range rooms {
if idx > 0 {
connectRooms(l, room, rooms[idx-1], fillage, rng.Range(0,1))
connectRooms(l, room, rooms[idx-1], fillage, rng.Range(0, 1))
}
}
return l, rooms
}
func connectRooms (l *gamemap.Level, room, otherRoom *gamemap.Room, fillage types.RectFill, toss int) {
func connectRooms(l *gamemap.Level, room, otherRoom *gamemap.Room, fillage types.RectFill, toss int) {
if toss == 0 {
digHTunnel(l, room.Center.X,otherRoom.Center.X,room.Center.Y, fillage)
digVTunnel(l, room.Center.Y,otherRoom.Center.Y,otherRoom.Center.X, fillage)
digHTunnel(l, room.Center.X, otherRoom.Center.X, room.Center.Y, fillage)
digVTunnel(l, room.Center.Y, otherRoom.Center.Y, otherRoom.Center.X, fillage)
} else {
digVTunnel(l, room.Center.Y, otherRoom.Center.Y, room.Center.Y, fillage)
digHTunnel(l, room.Center.X, otherRoom.Center.X, otherRoom.Center.Y, fillage)
}
}
func digHTunnel(l *gamemap.Level, x1,x2,y int, fillage types.RectFill) {
func digHTunnel(l *gamemap.Level, x1, x2, y int, fillage types.RectFill) {
var start, finish int
if x1 < x2 {
start = x1
@ -131,7 +118,7 @@ func digHTunnel(l *gamemap.Level, x1,x2,y int, fillage types.RectFill) {
}
}
func digVTunnel(l *gamemap.Level, y1,y2,x int, fillage types.RectFill) {
func digVTunnel(l *gamemap.Level, y1, y2, x int, fillage types.RectFill) {
var start, finish int
if y1 < y2 {
start = y1

124
engine/gamemap/prefab.go Normal file
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@ -0,0 +1,124 @@
package gamemap
import (
"encoding/json"
"fmt"
"io/ioutil"
"lab.zaar.be/thefish/alchemyst-go/engine/items"
"lab.zaar.be/thefish/alchemyst-go/engine/mob"
"lab.zaar.be/thefish/alchemyst-go/engine/types"
"lab.zaar.be/thefish/alchemyst-go/util"
)
type PrefabFile struct {
DefaultTileLegend map[string]string `json:"default_tile_legend"`
DefaultMobsLegend map[string]string `json:"default_mobs_legend"`
DefaultItemLegend map[string]string `json:"default_item_legend"`
Prefabs []PrefabRecord
}
type PrefabRecord struct {
name string
Size struct {
X int `json:"x"`
Y int `json:"y"`
} `json:"Size"`
TileLegend map[string]string `json:"default_tile_legend"`
MobsLegend map[string]string `json:"default_mobs_legend"`
ItemLegend map[string]string `json:"default_item_legend"`
Body []string `json:"body"`
}
func LoadPrefabFile(filename string) (*PrefabFile, error) {
data, err := ioutil.ReadFile(filename)
if err!= nil {
return nil, err
}
instance := &PrefabFile{}
err = json.Unmarshal(data, instance)
if err != nil {
return nil, err
}
return instance, nil
}
type PrefabLoader struct {
ctx util.ClientCtx
}
func NewPrefabLoader(ctx util.ClientCtx) PrefabLoader {
return PrefabLoader{ctx: ctx}
}
func (pfbl PrefabLoader) PrefabRoomsList() []Room {
rooms := make([]Room, 0)
file, err := LoadPrefabFile("./assets/prefabs/test.json")
if err !=nil {
panic(err)
}
for _, rawPrefab := range file.Prefabs {
//prepare actual legends
currentTileLegend := file.DefaultTileLegend
currentMobsLegend := file.DefaultMobsLegend
currentItemLegend := file.DefaultItemLegend
fmt.Printf("%v",rawPrefab)
for k,v := range rawPrefab.TileLegend {
currentTileLegend[k] = v
}
for k,v := range rawPrefab.MobsLegend {
currentMobsLegend[k] = v
}
for k,v := range rawPrefab.ItemLegend {
currentItemLegend[k] = v
}
room := Room{
Rect:&types.Rect{0, 0, rawPrefab.Size.X, rawPrefab.Size.Y},
Center: types.Coords{rawPrefab.Size.X / 2, rawPrefab.Size.Y / 2}, //fixme
Geometry: make([]func()*Tile, rawPrefab.Size.X*rawPrefab.Size.Y),
Mobs: make([]mob.Mob, rawPrefab.Size.X*rawPrefab.Size.Y),
Items: make([]items.Carried, rawPrefab.Size.X*rawPrefab.Size.Y),
Connectors: make([]types.Coords, rawPrefab.Size.X*rawPrefab.Size.Y),
}
//make geometry
var f func() *Tile
for j := 0; j < room.H; j++ {
str := rawPrefab.Body[j]
if len(str) != room.W {
continue;
}
for i:=0; i < room.W; i++ {
ok := false
shortName := currentTileLegend[string(str[i])]
if shortName == "any" {
continue
}
if shortName == "connector" {
f = NewFloor
room.Connectors = append(room.Connectors, types.Coords{i,j})
} else {
f, ok = TileTypeMap[shortName]
}
if (!ok) {
pfbl.ctx.Logger().Warn().Msgf("Unknown tile: %s", shortName)
}
room.Geometry[i+ j*room.W] = f
}
}
//add room to list
rooms = append(rooms, room)
}
return rooms
}
var TileTypeMap = map[string]func()*Tile{
"wall": NewWall,
"floor": NewFloor,
"decorated_wall": NewDecoratedWall,
"water": NewWaterTile,
"deep_water": NewDeepWaterTile,
}

85
engine/gamemap/room.go Normal file
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@ -0,0 +1,85 @@
package gamemap
import (
"errors"
"lab.zaar.be/thefish/alchemyst-go/engine/items"
"lab.zaar.be/thefish/alchemyst-go/engine/mob"
"lab.zaar.be/thefish/alchemyst-go/engine/types"
"lab.zaar.be/thefish/alchemyst-go/util"
)
var invalidBlit = errors.New("trying to blit on existing good tile")
type Room struct {
*types.Rect
Center types.Coords
Geometry []func() *Tile
Mobs []mob.Mob
Items []items.Carried
Connectors []types.Coords
}
func (r *Room) Put (x, y int, tileFunc interface{}) {
tf := tileFunc.(func() *Tile)
if tf == nil {
return //fixme error
}
if r.InBounds(types.Coords{x, y}) {
r.Geometry[x+y*r.W] = tf
}
}
func (room *Room) BlitToLevel(l *Level, where types.Coords) error {
//copy tiles like this:
//https://stackoverflow.com/questions/21011023/copy-pointer-values-a-b-in-golang
for j := 0; j < room.H; j++ {
for i := 0; i < room.W; i++ {
underlyingTile := l.GetTileByXY(i+where.X, j+where.Y)
tileFunc := room.Geometry[i+j*room.W]
if tileFunc == nil {
continue
}
//check underlying tile
if underlyingTile != nil ||
underlyingTile.Name != "Wall" {
return invalidBlit
}
l.Put(i+where.X, j+where.Y, tileFunc)
}
}
//update room coords?
room.X = where.X
room.Y = where.Y
//update connector?
for i, _ := range room.Connectors {
room.Connectors[i].X += where.X
room.Connectors[i].Y += where.Y
}
return nil
}
func NewRandomRectRoom(rng *util.RNG, w, h int, fillage types.RectFill) *Room {
newRoom := &Room{
Rect: types.NewRect(
0,
0,
w,
h,
),
Center: types.Coords{w / 2, h /2 },
}
newRoom.Blit(fillage, newRoom)
//add connectors
newRoom.Connectors = append(
newRoom.Connectors,
types.Coords{rng.Range(1, w - 2), 0},
types.Coords{rng.Range(1, w - 2), h -1},
types.Coords{0, rng.Range(1, h - 2)},
types.Coords{w - 1, rng.Range(1, h - 2)},
)
return newRoom
}

7
go.mod
View File

@ -3,7 +3,14 @@ module lab.zaar.be/thefish/alchemyst-go
go 1.12
require (
github.com/esimov/triangle v1.0.4 // indirect
github.com/fogleman/astar v0.0.0-20160904014929-93992825fbf3 // indirect
github.com/fogleman/gg v1.3.0 // indirect
github.com/gammazero/deque v0.0.0-20190521012701-46e4ffb7a622
github.com/rs/zerolog v1.15.0
golang.org/x/exp v0.0.0-20191030013958-a1ab85dbe136 // indirect
golang.org/x/image v0.0.0-20191009234506-e7c1f5e7dbb8 // indirect
golang.org/x/tools v0.0.0-20191109212701-97ad0ed33101 // indirect
gonum.org/v1/gonum v0.6.0 // indirect
lab.zaar.be/thefish/bearlibterminal v0.0.0-20191018101635-dd37bbc90d77
)

46
go.sum
View File

@ -1,16 +1,62 @@
dmitri.shuralyov.com/gpu/mtl v0.0.0-20190408044501-666a987793e9/go.mod h1:H6x//7gZCb22OMCxBHrMx7a5I7Hp++hsVxbQ4BYO7hU=
github.com/BurntSushi/xgb v0.0.0-20160522181843-27f122750802/go.mod h1:IVnqGOEym/WlBOVXweHU+Q+/VP0lqqI8lqeDx9IjBqo=
github.com/ajstarks/svgo v0.0.0-20180226025133-644b8db467af/go.mod h1:K08gAheRH3/J6wwsYMMT4xOr94bZjxIelGM0+d/wbFw=
github.com/coreos/go-systemd v0.0.0-20190321100706-95778dfbb74e/go.mod h1:F5haX7vjVVG0kc13fIWeqUViNPyEJxv/OmvnBo0Yme4=
github.com/esimov/triangle v1.0.4 h1:vmEwL5zBPRbN5+GmJE5Dk38IV/v8Zkdp34+yaGr4zrY=
github.com/esimov/triangle v1.0.4/go.mod h1:EKT/GJbKyDWK5IdEgx+wKjcj6zI0Wd27+p2zRgjfdKo=
github.com/fogleman/astar v0.0.0-20160904014929-93992825fbf3 h1:H1UdXUq3kFKSHmoISZ+B3EWukjHvAg8y9VFYO3bXHB8=
github.com/fogleman/astar v0.0.0-20160904014929-93992825fbf3/go.mod h1:oaWu1Maoxg5V3KjA0zGlhwwLAalGLjOFGFblaiHLwMc=
github.com/fogleman/gg v1.2.1-0.20190220221249-0403632d5b90/go.mod h1:R/bRT+9gY/C5z7JzPU0zXsXHKM4/ayA+zqcVNZzPa1k=
github.com/fogleman/gg v1.3.0 h1:/7zJX8F6AaYQc57WQCyN9cAIz+4bCJGO9B+dyW29am8=
github.com/fogleman/gg v1.3.0/go.mod h1:R/bRT+9gY/C5z7JzPU0zXsXHKM4/ayA+zqcVNZzPa1k=
github.com/gammazero/deque v0.0.0-20190521012701-46e4ffb7a622 h1:lxbhOGZ9pU3Kf8P6lFluUcE82yVZn2EqEf4+mWRNPV0=
github.com/gammazero/deque v0.0.0-20190521012701-46e4ffb7a622/go.mod h1:D90+MBHVc9Sk1lJAbEVgws0eYEurY4mv2TDso3Nxh3w=
github.com/go-gl/glfw v0.0.0-20190409004039-e6da0acd62b1/go.mod h1:vR7hzQXu2zJy9AVAgeJqvqgH9Q5CA+iKCZ2gyEVpxRU=
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 h1:DACJavvAHhabrF08vX0COfcOBJRhZ8lUbR+ZWIs0Y5g=
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0/go.mod h1:E/TSTwGwJL78qG/PmXZO1EjYhfJinVAhrmmHX6Z8B9k=
github.com/jung-kurt/gofpdf v1.0.3-0.20190309125859-24315acbbda5/go.mod h1:7Id9E/uU8ce6rXgefFLlgrJj/GYY22cpxn+r32jIOes=
github.com/pkg/errors v0.8.1/go.mod h1:bwawxfHBFNV+L2hUp1rHADufV3IMtnDRdf1r5NINEl0=
github.com/rs/xid v1.2.1/go.mod h1:+uKXf+4Djp6Md1KODXJxgGQPKngRmWyn10oCKFzNHOQ=
github.com/rs/zerolog v1.15.0 h1:uPRuwkWF4J6fGsJ2R0Gn2jB1EQiav9k3S6CSdygQJXY=
github.com/rs/zerolog v1.15.0/go.mod h1:xYTKnLHcpfU2225ny5qZjxnj9NvkumZYjJHlAThCjNc=
github.com/zenazn/goji v0.9.0/go.mod h1:7S9M489iMyHBNxwZnk9/EHS098H4/F6TATF2mIxtB1Q=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20190510104115-cbcb75029529/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
golang.org/x/exp v0.0.0-20180321215751-8460e604b9de/go.mod h1:CJ0aWSM057203Lf6IL+f9T1iT9GByDxfZKAQTCR3kQA=
golang.org/x/exp v0.0.0-20180807140117-3d87b88a115f/go.mod h1:CJ0aWSM057203Lf6IL+f9T1iT9GByDxfZKAQTCR3kQA=
golang.org/x/exp v0.0.0-20190125153040-c74c464bbbf2 h1:y102fOLFqhV41b+4GPiJoa0k/x+pJcEi2/HB1Y5T6fU=
golang.org/x/exp v0.0.0-20190125153040-c74c464bbbf2/go.mod h1:CJ0aWSM057203Lf6IL+f9T1iT9GByDxfZKAQTCR3kQA=
golang.org/x/exp v0.0.0-20190306152737-a1d7652674e8/go.mod h1:CJ0aWSM057203Lf6IL+f9T1iT9GByDxfZKAQTCR3kQA=
golang.org/x/exp v0.0.0-20191030013958-a1ab85dbe136 h1:A1gGSx58LAGVHUUsOf7IiR0u8Xb6W51gRwfDBhkdcaw=
golang.org/x/exp v0.0.0-20191030013958-a1ab85dbe136/go.mod h1:JXzH8nQsPlswgeRAPE3MuO9GYsAcnJvJ4vnMwN/5qkY=
golang.org/x/image v0.0.0-20180708004352-c73c2afc3b81/go.mod h1:ux5Hcp/YLpHSI86hEcLt0YII63i6oz57MZXIpbrjZUs=
golang.org/x/image v0.0.0-20190227222117-0694c2d4d067/go.mod h1:kZ7UVZpmo3dzQBMxlp+ypCbDeSB+sBbTgSJuh5dn5js=
golang.org/x/image v0.0.0-20190802002840-cff245a6509b/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
golang.org/x/image v0.0.0-20191009234506-e7c1f5e7dbb8 h1:hVwzHzIUGRjiF7EcUjqNxk3NCfkPxbDKRdnNE1Rpg0U=
golang.org/x/image v0.0.0-20191009234506-e7c1f5e7dbb8/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
golang.org/x/mobile v0.0.0-20190719004257-d2bd2a29d028/go.mod h1:E/iHnbuqvinMTCcRqshq8CkpyQDoeVncDDYHnLhea+o=
golang.org/x/mod v0.1.0/go.mod h1:0QHyrYULN0/3qlju5TqG8bIK38QM8yzMo5ekMj3DlcY=
golang.org/x/net v0.0.0-20190311183353-d8887717615a/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
golang.org/x/net v0.0.0-20190404232315-eb5bcb51f2a3/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20190312061237-fead79001313/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190412213103-97732733099d/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
golang.org/x/tools v0.0.0-20180525024113-a5b4c53f6e8b/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
golang.org/x/tools v0.0.0-20190206041539-40960b6deb8e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
golang.org/x/tools v0.0.0-20190425163242-31fd60d6bfdc h1:N3zlSgxkefUH/ecsl37RWTkESTB026kmXzNly8TuZCI=
golang.org/x/tools v0.0.0-20190425163242-31fd60d6bfdc/go.mod h1:RgjU9mgBXZiqYHBnxXauZ1Gv1EHHAz9KjViQ78xBX0Q=
golang.org/x/tools v0.0.0-20191012152004-8de300cfc20a/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20191109212701-97ad0ed33101 h1:LCmXVkvpQCDj724eX6irUTPCJP5GelFHxqGSWL2D1R0=
golang.org/x/tools v0.0.0-20191109212701-97ad0ed33101/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
gonum.org/v1/gonum v0.0.0-20180816165407-929014505bf4/go.mod h1:Y+Yx5eoAFn32cQvJDxZx5Dpnq+c3wtXuadVZAcxbbBo=
gonum.org/v1/gonum v0.6.0 h1:DJy6UzXbahnGUf1ujUNkh/NEtK14qMo2nvlBPs4U5yw=
gonum.org/v1/gonum v0.6.0/go.mod h1:9mxDZsDKxgMAuccQkewq682L+0eCu4dCN2yonUJTCLU=
gonum.org/v1/netlib v0.0.0-20190313105609-8cb42192e0e0/go.mod h1:wa6Ws7BG/ESfp6dHfk7C6KdzKA7wR7u/rKwOGE66zvw=
gonum.org/v1/plot v0.0.0-20190515093506-e2840ee46a6b/go.mod h1:Wt8AAjI+ypCyYX3nZBvf6cAIx93T+c/OS2HFAYskSZc=
lab.zaar.be/thefish/bearlibterminal v0.0.0-20191018101635-dd37bbc90d77 h1:ElfFSOSxp1PViWH7+iKZ8sZvEhaKN9o3vt13+hX2yaE=
lab.zaar.be/thefish/bearlibterminal v0.0.0-20191018101635-dd37bbc90d77/go.mod h1:tV7Vxx6vf9dPgj9B+RPeSrmtRl8nTSH07HIyBSSnEc4=
rsc.io/pdf v0.1.1/go.mod h1:n8OzWcQ6Sp37PL01nO98y4iUCRdTGarVfzxY20ICaU4=

17
prefab_test.go Normal file
View File

@ -0,0 +1,17 @@
package alchemyst_go
import (
"lab.zaar.be/thefish/alchemyst-go/engine/gamemap"
"testing"
)
func TestPrefabLoad(t *testing.T) {
testFile, err := gamemap.LoadPrefabFile("./assets/prefabs/test.json")
if err!= nil {
t.Log(err)
t.Fail()
}
t.Log(testFile)
}

View File

@ -42,7 +42,7 @@ func (mw *MainWindow) Open() {
//blt.Set("window: size=80x25, title="+config.Title+" v"+string(version)+"; font: ./fonts/Monaco-Linux.ttf, size=10")
blt.Set(
fmt.Sprintf(
//"window: size=%dx%d, title='%s v%s'; font: ./resources/fonts-bitmap/ibmnew8x12.png, size=8x12;",
//"window: size=%dx%d, title='%s v%s'; font: ./assets/fonts/bitmap/ibmnew8x12.png, size=8x12;",
"window: size=%dx%d, title='%s %s'; font: %s, size=%s;",
//"window: size=%dx%d, title='%s v%s'",
config.MainWindowSizeX,