prefabs broken

This commit is contained in:
thefish 2019-11-11 03:13:37 +03:00
parent ef2577741f
commit 4b631142f7
3 changed files with 40 additions and 15 deletions

View File

@ -69,7 +69,7 @@ func main() {
go decodeInput(mainCtx, mw.GetLayer("base"))
//fixme set up (load / generate) level
level, rooms := mapgens.DefaultGen(gamemap.NewLevel(mainCtx, "test", 1))
level, rooms := mapgens.DefaultGen(mainCtx, gamemap.NewLevel(mainCtx, "test", 1))
State.Level = level
sidebarWidth := 0

View File

@ -1,6 +1,7 @@
package mapgens
import (
"fmt"
"lab.zaar.be/thefish/alchemyst-go/engine/gamemap"
"lab.zaar.be/thefish/alchemyst-go/engine/types"
"lab.zaar.be/thefish/alchemyst-go/util"
@ -37,10 +38,15 @@ var fges = map[int]types.RectFill{
},
}
func DefaultGen(l *gamemap.Level) (*gamemap.Level, []*gamemap.Room) {
func DefaultGen(ctx util.ClientCtx,l *gamemap.Level) (*gamemap.Level, []*gamemap.Room) {
rng := util.NewRNG()
//load prefabs
//pfLoader := gamemap.NewPrefabLoader(ctx)
//pfRooms := pfLoader.PrefabRoomsList()
//fill with walls
for i := 0; i < l.W; i ++ {
for j := 0; j < l.H; j++ {
@ -51,20 +57,27 @@ func DefaultGen(l *gamemap.Level) (*gamemap.Level, []*gamemap.Room) {
rooms := make([]*gamemap.Room, 0)
for i := 0; i < maxrooms; i++ {
var failed = false
failed := false
var fillage types.RectFill
fillage = fges[rng.GetWeightedEntity(map[int]int{1: 10, 2: 1})]
newRoom := gamemap.NewRandomRectRoom(
rng,
rng.Range(minRoomSize, maxRoomSize),
rng.Range(minRoomSize, maxRoomSize),
fillage,
)
var newRoom *gamemap.Room
//if rng.Range(0, 5) > 3 {
newRoom = gamemap.NewRandomRectRoom(
rng,
rng.Range(minRoomSize, maxRoomSize),
rng.Range(minRoomSize, maxRoomSize),
fillage,
)
//} else {
// prefab
// newRoom = &pfRooms[0]
//}
where := types.Coords{
rng.Range(1, l.W -2 - newRoom.W),
rng.Range(1, l.H - 2 - newRoom.H),
}
newRoom.MoveToCoords(where)
for _, otherRoom := range rooms {
if otherRoom.Intersects(newRoom.Rect) {
@ -77,7 +90,6 @@ func DefaultGen(l *gamemap.Level) (*gamemap.Level, []*gamemap.Room) {
rooms = append(rooms, newRoom)
}
newRoom.BlitToLevel(l, where)
//addStairs(rooms)
//itemize(rooms)
}
@ -87,7 +99,12 @@ func DefaultGen(l *gamemap.Level) (*gamemap.Level, []*gamemap.Room) {
//refine it to minimum spanning tree
//connect accordingly
for _, room := range rooms {
err := room.BlitToLevel(l)
if err != nil {
fmt.Printf("err: %v", err)
}
}
for idx, room := range rooms {
if idx > 0 {

View File

@ -2,6 +2,7 @@ package gamemap
import (
"errors"
"fmt"
"lab.zaar.be/thefish/alchemyst-go/engine/items"
"lab.zaar.be/thefish/alchemyst-go/engine/mob"
"lab.zaar.be/thefish/alchemyst-go/engine/types"
@ -29,14 +30,15 @@ func (r *Room) Put (x, y int, tileFunc interface{}) {
}
}
func (room *Room) BlitToLevel(l *Level, where types.Coords) error {
func (room *Room) BlitToLevel(l *Level) error {
//copy tiles like this:
//https://stackoverflow.com/questions/21011023/copy-pointer-values-a-b-in-golang
for j := 0; j < room.H; j++ {
for i := 0; i < room.W; i++ {
underlyingTile := l.GetTileByXY(i+where.X, j+where.Y)
mapCoords := types.Coords{room.X + i, room.Y + j}
underlyingTile := l.GetTile(mapCoords)
tileFunc := room.Geometry[i+j*room.W]
@ -46,11 +48,17 @@ func (room *Room) BlitToLevel(l *Level, where types.Coords) error {
//check underlying tile
if underlyingTile == nil ||
underlyingTile.Name != "Wall" {
fmt.Println("Invalid blit!")
return invalidBlit
}
l.Put(i+where.X, j+where.Y, tileFunc)
l.Put(mapCoords.X, mapCoords.Y, tileFunc)
}
}
return nil
}
func (room *Room) MoveToCoords(where types.Coords) *Room {
//update room coords?
room.X = where.X
room.Y = where.Y
@ -62,7 +70,7 @@ func (room *Room) BlitToLevel(l *Level, where types.Coords) error {
room.Connectors[i].X += where.X
room.Connectors[i].Y += where.Y
}
return nil
return room
}
func NewRandomRectRoom(rng *util.RNG, w, h int, fillage types.RectFill) *Room {