mapgen moving to delanay -> minimum spanning tree for rooms connection
This commit is contained in:
@ -256,7 +256,7 @@ func decodeInput(ctx util.ClientCtx, baseLayer *mainwindow.Layer) {
|
||||
//fixme testing only
|
||||
case "F10":
|
||||
State.Do(func() {
|
||||
blt.Set("window: size=100x47; font: ./resources/fonts-ttf/UbuntuMono-R.ttf, size=11;")
|
||||
blt.Set("window: size=100x47; font: ./assets/ttf/UbuntuMono-R.ttf, size=11;")
|
||||
})
|
||||
case "Ctrl+q":
|
||||
//fallthrough
|
||||
|
@ -1 +1,7 @@
|
||||
package main
|
||||
|
||||
import "lab.zaar.be/thefish/alchemyst-go/engine/gamemap"
|
||||
|
||||
func main() {
|
||||
_ = gamemap.PrefabRoomsList()
|
||||
}
|
Reference in New Issue
Block a user