fix logger
This commit is contained in:
@ -1,7 +1,6 @@
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package mapgens
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import (
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"context"
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"lab.zaar.be/thefish/alchemyst-go/engine/gamemap"
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"lab.zaar.be/thefish/alchemyst-go/engine/types"
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"lab.zaar.be/thefish/alchemyst-go/util"
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@ -39,9 +38,9 @@ var fges = map[int]types.RectFill{
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},
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}
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func GetRandomRoomList(ctx context.Context, rng *util.RNG, l *gamemap.Level, maxRooms, minRoomSize, maxRoomSize int, ) []gamemap.Room{
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func GetRandomRoomList(rng *util.RNG, l *gamemap.Level, maxRooms, minRoomSize, maxRoomSize int, ) []gamemap.Room{
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rooms := make([]gamemap.Room, 0)
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pfLoader := gamemap.NewPrefabLoader(ctx)
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pfLoader := gamemap.NewPrefabLoader()
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pfRooms := pfLoader.PrefabRoomsList()
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var fillage types.RectFill
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@ -102,11 +101,12 @@ func GetRandomRoomList(ctx context.Context, rng *util.RNG, l *gamemap.Level, max
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return rooms
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}
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func BlitToLevel (ctx context.Context, l *gamemap.Level, rooms[]gamemap.Room) {
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//fixme overlapping rooms
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func BlitToLevel (l *gamemap.Level, rooms[]gamemap.Room) {
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for _, room := range rooms {
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err := room.BlitToLevel(ctx, l)
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err := room.BlitToLevel(l)
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if err != nil {
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appctx.Logger(ctx).Err(err)
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appctx.Logger().Err(err)
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}
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}
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}
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@ -3,10 +3,9 @@ package mapgens
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import (
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"lab.zaar.be/thefish/alchemyst-go/engine/gamemap"
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"lab.zaar.be/thefish/alchemyst-go/util"
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"lab.zaar.be/thefish/alchemyst-go/util/appctx"
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)
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func DefaultGen(ctx appctx.ClientCtx,l *gamemap.Level) (*gamemap.Level, []gamemap.Room) {
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func DefaultGen(l *gamemap.Level) (*gamemap.Level, []gamemap.Room) {
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rng := util.NewRNG()
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@ -17,9 +16,9 @@ func DefaultGen(ctx appctx.ClientCtx,l *gamemap.Level) (*gamemap.Level, []gamema
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}
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}
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rooms := GetRandomRoomList(ctx, rng, l, maxrooms, minRoomSize, maxRoomSize)
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rooms := GetRandomRoomList(rng, l, maxrooms, minRoomSize, maxRoomSize)
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BlitToLevel(ctx, l, rooms)
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BlitToLevel(l, rooms)
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for idx, room := range rooms {
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if idx > 0 {
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@ -18,10 +18,10 @@ func DelaunayMstGen(ctx context.Context, l *gamemap.Level) (*gamemap.Level, []ga
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l.SetTileByXY(i, j, gamemap.NewWall())
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}
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}
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rooms := GetRandomRoomList(ctx, rng, l, maxrooms, minRoomSize, maxRoomSize)
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rooms := GetRandomRoomList(rng, l, maxrooms, minRoomSize, maxRoomSize)
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BlitToLevel(ctx, l, rooms)
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BlitToLevel(l, rooms)
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centers := make([]types.Coords, 0)
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for _, room := range rooms {
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@ -4,11 +4,10 @@ import (
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"lab.zaar.be/thefish/alchemyst-go/engine/gamemap"
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"lab.zaar.be/thefish/alchemyst-go/engine/types"
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"lab.zaar.be/thefish/alchemyst-go/util"
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"lab.zaar.be/thefish/alchemyst-go/util/appctx"
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"lab.zaar.be/thefish/alchemyst-go/util/delaunay"
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)
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func DelaunayMstExtGen(ctx appctx.ClientCtx, l *gamemap.Level) (*gamemap.Level, []gamemap.Room) {
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func DelaunayMstExtGen(l *gamemap.Level) (*gamemap.Level, []gamemap.Room) {
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rng := util.NewRNG()
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@ -18,9 +17,9 @@ func DelaunayMstExtGen(ctx appctx.ClientCtx, l *gamemap.Level) (*gamemap.Level,
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l.SetTileByXY(i, j, gamemap.NewWall())
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}
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}
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rooms := GetRandomRoomList(ctx, rng, l, maxrooms, minRoomSize, maxRoomSize)
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rooms := GetRandomRoomList(rng, l, maxrooms, minRoomSize, maxRoomSize)
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BlitToLevel(ctx, l, rooms)
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BlitToLevel(l, rooms)
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centers := make([]types.Coords, 0)
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for _, room := range rooms {
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@ -18,9 +18,9 @@ func DelaunayPureGen(ctx context.Context, l *gamemap.Level) (*gamemap.Level, []g
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l.SetTileByXY(i, j, gamemap.NewWall())
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}
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}
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rooms := GetRandomRoomList(ctx, rng, l, maxrooms, minRoomSize, maxRoomSize)
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rooms := GetRandomRoomList(rng, l, maxrooms, minRoomSize, maxRoomSize)
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BlitToLevel(ctx, l, rooms)
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BlitToLevel(l, rooms)
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centers := make([]types.Coords, 0)
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for _, room := range rooms {
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