alchemyst/engine/gamemap/mapgens/delaunay_pure.go
2020-09-25 00:45:45 +03:00

39 lines
837 B
Go

package mapgens
import (
"context"
"lab.zaar.be/thefish/alchemyst-go/engine/gamemap"
"lab.zaar.be/thefish/alchemyst-go/engine/types"
"lab.zaar.be/thefish/alchemyst-go/util"
"lab.zaar.be/thefish/alchemyst-go/util/delaunay"
)
func DelaunayPureGen(ctx context.Context, l *gamemap.Level) (*gamemap.Level, []gamemap.Room) {
rng := util.NewRNG()
//fill with walls
for i := 0; i < l.W; i ++ {
for j := 0; j < l.H; j++ {
l.SetTileByXY(i, j, gamemap.NewWall())
}
}
rooms := GetRandomRoomList(rng, l, maxrooms, minRoomSize, maxRoomSize)
BlitToLevel(l, rooms)
centers := make([]types.Coords, 0)
for _, room := range rooms {
centers = append(centers, room.Center)
}
edges := delaunay.GetTriangles(centers, l.W, l.H)
for _, edge := range edges {
MedianStraight(rng, l, rooms, centers, edge)
}
return l, rooms
}