fix logger
This commit is contained in:
@ -1,7 +1,6 @@
|
||||
package gamemap
|
||||
|
||||
import (
|
||||
"context"
|
||||
"lab.zaar.be/thefish/alchemyst-go/engine/ecs"
|
||||
"lab.zaar.be/thefish/alchemyst-go/engine/types"
|
||||
"lab.zaar.be/thefish/alchemyst-go/util/appctx"
|
||||
@ -14,7 +13,6 @@ var mapHeight = 90
|
||||
|
||||
type Level struct {
|
||||
types.Rect
|
||||
ctx context.Context
|
||||
Name string
|
||||
Branch string
|
||||
Depth int
|
||||
@ -66,23 +64,22 @@ func (l *Level) MakePassByXY (x,y int, tile *Tile) {
|
||||
func (l *Level) Put (x, y int, tileFunc interface{}) {
|
||||
tile := tileFunc.(func() *Tile)()
|
||||
if tile == nil {
|
||||
appctx.Logger(l.ctx).Fatal().Msgf("Got non-tile type to put into level: %v", tile)
|
||||
appctx.Logger().Fatal().Msgf("Got non-tile type to put into level: %v", tile)
|
||||
}
|
||||
if l.InBounds(types.Coords{x, y}) {
|
||||
l.Tiles[y*l.W+x] = tile
|
||||
}
|
||||
}
|
||||
|
||||
func NewLevel(ctx context.Context, branch string, depth int) *Level {
|
||||
func NewLevel(branch string, depth int) *Level {
|
||||
l := &Level{
|
||||
ctx: ctx,
|
||||
Name: branch + string(depth),
|
||||
Depth: depth,
|
||||
Rect: types.NewRect(0,0, mapWidth, mapHeight),
|
||||
}
|
||||
|
||||
l.Tiles = make([]*Tile, l.W*l.H)
|
||||
appctx.Logger(ctx).Debug().Msgf("Generating level of branch %s depth %d", branch, depth)
|
||||
appctx.Logger().Debug().Msgf("Generating level of branch %s depth %d", branch, depth)
|
||||
return l
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,6 @@
|
||||
package mapgens
|
||||
|
||||
import (
|
||||
"context"
|
||||
"lab.zaar.be/thefish/alchemyst-go/engine/gamemap"
|
||||
"lab.zaar.be/thefish/alchemyst-go/engine/types"
|
||||
"lab.zaar.be/thefish/alchemyst-go/util"
|
||||
@ -39,9 +38,9 @@ var fges = map[int]types.RectFill{
|
||||
},
|
||||
}
|
||||
|
||||
func GetRandomRoomList(ctx context.Context, rng *util.RNG, l *gamemap.Level, maxRooms, minRoomSize, maxRoomSize int, ) []gamemap.Room{
|
||||
func GetRandomRoomList(rng *util.RNG, l *gamemap.Level, maxRooms, minRoomSize, maxRoomSize int, ) []gamemap.Room{
|
||||
rooms := make([]gamemap.Room, 0)
|
||||
pfLoader := gamemap.NewPrefabLoader(ctx)
|
||||
pfLoader := gamemap.NewPrefabLoader()
|
||||
pfRooms := pfLoader.PrefabRoomsList()
|
||||
|
||||
var fillage types.RectFill
|
||||
@ -102,11 +101,12 @@ func GetRandomRoomList(ctx context.Context, rng *util.RNG, l *gamemap.Level, max
|
||||
return rooms
|
||||
}
|
||||
|
||||
func BlitToLevel (ctx context.Context, l *gamemap.Level, rooms[]gamemap.Room) {
|
||||
//fixme overlapping rooms
|
||||
func BlitToLevel (l *gamemap.Level, rooms[]gamemap.Room) {
|
||||
for _, room := range rooms {
|
||||
err := room.BlitToLevel(ctx, l)
|
||||
err := room.BlitToLevel(l)
|
||||
if err != nil {
|
||||
appctx.Logger(ctx).Err(err)
|
||||
appctx.Logger().Err(err)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,10 +3,9 @@ package mapgens
|
||||
import (
|
||||
"lab.zaar.be/thefish/alchemyst-go/engine/gamemap"
|
||||
"lab.zaar.be/thefish/alchemyst-go/util"
|
||||
"lab.zaar.be/thefish/alchemyst-go/util/appctx"
|
||||
)
|
||||
|
||||
func DefaultGen(ctx appctx.ClientCtx,l *gamemap.Level) (*gamemap.Level, []gamemap.Room) {
|
||||
func DefaultGen(l *gamemap.Level) (*gamemap.Level, []gamemap.Room) {
|
||||
|
||||
rng := util.NewRNG()
|
||||
|
||||
@ -17,9 +16,9 @@ func DefaultGen(ctx appctx.ClientCtx,l *gamemap.Level) (*gamemap.Level, []gamema
|
||||
}
|
||||
}
|
||||
|
||||
rooms := GetRandomRoomList(ctx, rng, l, maxrooms, minRoomSize, maxRoomSize)
|
||||
rooms := GetRandomRoomList(rng, l, maxrooms, minRoomSize, maxRoomSize)
|
||||
|
||||
BlitToLevel(ctx, l, rooms)
|
||||
BlitToLevel(l, rooms)
|
||||
|
||||
for idx, room := range rooms {
|
||||
if idx > 0 {
|
||||
|
@ -18,10 +18,10 @@ func DelaunayMstGen(ctx context.Context, l *gamemap.Level) (*gamemap.Level, []ga
|
||||
l.SetTileByXY(i, j, gamemap.NewWall())
|
||||
}
|
||||
}
|
||||
rooms := GetRandomRoomList(ctx, rng, l, maxrooms, minRoomSize, maxRoomSize)
|
||||
rooms := GetRandomRoomList(rng, l, maxrooms, minRoomSize, maxRoomSize)
|
||||
|
||||
|
||||
BlitToLevel(ctx, l, rooms)
|
||||
BlitToLevel(l, rooms)
|
||||
|
||||
centers := make([]types.Coords, 0)
|
||||
for _, room := range rooms {
|
||||
|
@ -4,11 +4,10 @@ import (
|
||||
"lab.zaar.be/thefish/alchemyst-go/engine/gamemap"
|
||||
"lab.zaar.be/thefish/alchemyst-go/engine/types"
|
||||
"lab.zaar.be/thefish/alchemyst-go/util"
|
||||
"lab.zaar.be/thefish/alchemyst-go/util/appctx"
|
||||
"lab.zaar.be/thefish/alchemyst-go/util/delaunay"
|
||||
)
|
||||
|
||||
func DelaunayMstExtGen(ctx appctx.ClientCtx, l *gamemap.Level) (*gamemap.Level, []gamemap.Room) {
|
||||
func DelaunayMstExtGen(l *gamemap.Level) (*gamemap.Level, []gamemap.Room) {
|
||||
|
||||
rng := util.NewRNG()
|
||||
|
||||
@ -18,9 +17,9 @@ func DelaunayMstExtGen(ctx appctx.ClientCtx, l *gamemap.Level) (*gamemap.Level,
|
||||
l.SetTileByXY(i, j, gamemap.NewWall())
|
||||
}
|
||||
}
|
||||
rooms := GetRandomRoomList(ctx, rng, l, maxrooms, minRoomSize, maxRoomSize)
|
||||
rooms := GetRandomRoomList(rng, l, maxrooms, minRoomSize, maxRoomSize)
|
||||
|
||||
BlitToLevel(ctx, l, rooms)
|
||||
BlitToLevel(l, rooms)
|
||||
|
||||
centers := make([]types.Coords, 0)
|
||||
for _, room := range rooms {
|
||||
|
@ -18,9 +18,9 @@ func DelaunayPureGen(ctx context.Context, l *gamemap.Level) (*gamemap.Level, []g
|
||||
l.SetTileByXY(i, j, gamemap.NewWall())
|
||||
}
|
||||
}
|
||||
rooms := GetRandomRoomList(ctx, rng, l, maxrooms, minRoomSize, maxRoomSize)
|
||||
rooms := GetRandomRoomList(rng, l, maxrooms, minRoomSize, maxRoomSize)
|
||||
|
||||
BlitToLevel(ctx, l, rooms)
|
||||
BlitToLevel(l, rooms)
|
||||
|
||||
centers := make([]types.Coords, 0)
|
||||
for _, room := range rooms {
|
||||
|
@ -1,7 +1,6 @@
|
||||
package gamemap
|
||||
|
||||
import (
|
||||
"context"
|
||||
"encoding/json"
|
||||
"io/ioutil"
|
||||
"lab.zaar.be/thefish/alchemyst-go/engine/items"
|
||||
@ -42,12 +41,10 @@ func LoadPrefabFile(filename string) (*PrefabFile, error) {
|
||||
return instance, nil
|
||||
}
|
||||
|
||||
type PrefabLoader struct {
|
||||
ctx context.Context
|
||||
}
|
||||
type PrefabLoader struct {}
|
||||
|
||||
func NewPrefabLoader(ctx context.Context) PrefabLoader {
|
||||
return PrefabLoader{ctx: ctx}
|
||||
func NewPrefabLoader() PrefabLoader {
|
||||
return PrefabLoader{}
|
||||
}
|
||||
|
||||
func (pfbl PrefabLoader) PrefabRoomsList() []Room {
|
||||
@ -106,7 +103,7 @@ func (pfbl PrefabLoader) PrefabRoomsList() []Room {
|
||||
} else {
|
||||
f, ok = TileTypeMap[shortName]
|
||||
if (!ok) {
|
||||
appctx.Logger(pfbl.ctx).Warn().Msgf("Unknown tile: %s", shortName)
|
||||
appctx.Logger().Warn().Msgf("Unknown tile: %s", shortName)
|
||||
}
|
||||
}
|
||||
room.Geometry[i+ j*room.W] = f
|
||||
|
@ -1,7 +1,6 @@
|
||||
package gamemap
|
||||
|
||||
import (
|
||||
"context"
|
||||
"errors"
|
||||
"fmt"
|
||||
"lab.zaar.be/thefish/alchemyst-go/engine/items"
|
||||
@ -33,7 +32,7 @@ func (r *Room) Put (x, y int, tileFunc interface{}) {
|
||||
}
|
||||
}
|
||||
|
||||
func (room *Room) BlitToLevel(ctx context.Context, l *Level) error {
|
||||
func (room *Room) BlitToLevel(l *Level) error {
|
||||
//copy tiles like this:
|
||||
//https://stackoverflow.com/questions/21011023/copy-pointer-values-a-b-in-golang
|
||||
|
||||
@ -51,7 +50,7 @@ func (room *Room) BlitToLevel(ctx context.Context, l *Level) error {
|
||||
//check underlying tile
|
||||
if underlyingTile == nil ||
|
||||
underlyingTile.Name != "Wall" {
|
||||
appctx.Logger(ctx).Warn().Msg("Invalid blit!")
|
||||
appctx.Logger().Warn().Msg("Invalid blit!")
|
||||
return invalidBlit
|
||||
}
|
||||
l.Put(mapCoords.X, mapCoords.Y, tileFunc)
|
||||
|
Reference in New Issue
Block a user