fix logger

This commit is contained in:
2020-09-25 00:45:45 +03:00
parent d2b22f4760
commit 9f3eaafa3f
21 changed files with 115 additions and 79 deletions

View File

@ -3,13 +3,11 @@ package ecs
// ECS system by jcerise, github.com/jcerise/gogue
import (
"context"
"lab.zaar.be/thefish/alchemyst-go/util/appctx"
"sort"
)
type Controller struct {
ctx context.Context
systems map[string]System
sortedSystems map[int][]System
priorityKeys []int
@ -23,8 +21,8 @@ type Controller struct {
}
// NewController is a convenience/constructor method to properly initialize a new processor
func NewController(ctx context.Context) *Controller {
controller := Controller{ctx: ctx}
func NewController() *Controller {
controller := Controller{}
controller.systems = make(map[string]System)
controller.sortedSystems = make(map[int][]System)
controller.priorityKeys = []int{}
@ -80,7 +78,7 @@ func (c *Controller) GetMappedComponentClass(componentName string) Component {
return c.componentMap[componentName]
} else {
// TODO: Add better (read: actual) error handling here
appctx.Logger(c.ctx).Warn().Msgf("Component[%s] not registered on Controller.\n", componentName)
appctx.Logger().Warn().Msgf("Component[%s] not registered on Controller.\n", componentName)
return nil
}
}
@ -208,7 +206,7 @@ func (c *Controller) AddSystem(system System, priority int) {
c.sortedSystems[priority] = append(c.sortedSystems[priority], system)
sort.Ints(c.priorityKeys)
} else {
appctx.Logger(c.ctx).Warn().Msgf("A system of type %v was already added to the controller %v!", systemType, c)
appctx.Logger().Warn().Msgf("A system of type %v was already added to the controller %v!", systemType, c)
}
}

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@ -1,7 +1,6 @@
package gamemap
import (
"context"
"lab.zaar.be/thefish/alchemyst-go/engine/ecs"
"lab.zaar.be/thefish/alchemyst-go/engine/types"
"lab.zaar.be/thefish/alchemyst-go/util/appctx"
@ -14,7 +13,6 @@ var mapHeight = 90
type Level struct {
types.Rect
ctx context.Context
Name string
Branch string
Depth int
@ -66,23 +64,22 @@ func (l *Level) MakePassByXY (x,y int, tile *Tile) {
func (l *Level) Put (x, y int, tileFunc interface{}) {
tile := tileFunc.(func() *Tile)()
if tile == nil {
appctx.Logger(l.ctx).Fatal().Msgf("Got non-tile type to put into level: %v", tile)
appctx.Logger().Fatal().Msgf("Got non-tile type to put into level: %v", tile)
}
if l.InBounds(types.Coords{x, y}) {
l.Tiles[y*l.W+x] = tile
}
}
func NewLevel(ctx context.Context, branch string, depth int) *Level {
func NewLevel(branch string, depth int) *Level {
l := &Level{
ctx: ctx,
Name: branch + string(depth),
Depth: depth,
Rect: types.NewRect(0,0, mapWidth, mapHeight),
}
l.Tiles = make([]*Tile, l.W*l.H)
appctx.Logger(ctx).Debug().Msgf("Generating level of branch %s depth %d", branch, depth)
appctx.Logger().Debug().Msgf("Generating level of branch %s depth %d", branch, depth)
return l
}

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@ -1,7 +1,6 @@
package mapgens
import (
"context"
"lab.zaar.be/thefish/alchemyst-go/engine/gamemap"
"lab.zaar.be/thefish/alchemyst-go/engine/types"
"lab.zaar.be/thefish/alchemyst-go/util"
@ -39,9 +38,9 @@ var fges = map[int]types.RectFill{
},
}
func GetRandomRoomList(ctx context.Context, rng *util.RNG, l *gamemap.Level, maxRooms, minRoomSize, maxRoomSize int, ) []gamemap.Room{
func GetRandomRoomList(rng *util.RNG, l *gamemap.Level, maxRooms, minRoomSize, maxRoomSize int, ) []gamemap.Room{
rooms := make([]gamemap.Room, 0)
pfLoader := gamemap.NewPrefabLoader(ctx)
pfLoader := gamemap.NewPrefabLoader()
pfRooms := pfLoader.PrefabRoomsList()
var fillage types.RectFill
@ -102,11 +101,12 @@ func GetRandomRoomList(ctx context.Context, rng *util.RNG, l *gamemap.Level, max
return rooms
}
func BlitToLevel (ctx context.Context, l *gamemap.Level, rooms[]gamemap.Room) {
//fixme overlapping rooms
func BlitToLevel (l *gamemap.Level, rooms[]gamemap.Room) {
for _, room := range rooms {
err := room.BlitToLevel(ctx, l)
err := room.BlitToLevel(l)
if err != nil {
appctx.Logger(ctx).Err(err)
appctx.Logger().Err(err)
}
}
}

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@ -3,10 +3,9 @@ package mapgens
import (
"lab.zaar.be/thefish/alchemyst-go/engine/gamemap"
"lab.zaar.be/thefish/alchemyst-go/util"
"lab.zaar.be/thefish/alchemyst-go/util/appctx"
)
func DefaultGen(ctx appctx.ClientCtx,l *gamemap.Level) (*gamemap.Level, []gamemap.Room) {
func DefaultGen(l *gamemap.Level) (*gamemap.Level, []gamemap.Room) {
rng := util.NewRNG()
@ -17,9 +16,9 @@ func DefaultGen(ctx appctx.ClientCtx,l *gamemap.Level) (*gamemap.Level, []gamema
}
}
rooms := GetRandomRoomList(ctx, rng, l, maxrooms, minRoomSize, maxRoomSize)
rooms := GetRandomRoomList(rng, l, maxrooms, minRoomSize, maxRoomSize)
BlitToLevel(ctx, l, rooms)
BlitToLevel(l, rooms)
for idx, room := range rooms {
if idx > 0 {

View File

@ -18,10 +18,10 @@ func DelaunayMstGen(ctx context.Context, l *gamemap.Level) (*gamemap.Level, []ga
l.SetTileByXY(i, j, gamemap.NewWall())
}
}
rooms := GetRandomRoomList(ctx, rng, l, maxrooms, minRoomSize, maxRoomSize)
rooms := GetRandomRoomList(rng, l, maxrooms, minRoomSize, maxRoomSize)
BlitToLevel(ctx, l, rooms)
BlitToLevel(l, rooms)
centers := make([]types.Coords, 0)
for _, room := range rooms {

View File

@ -4,11 +4,10 @@ import (
"lab.zaar.be/thefish/alchemyst-go/engine/gamemap"
"lab.zaar.be/thefish/alchemyst-go/engine/types"
"lab.zaar.be/thefish/alchemyst-go/util"
"lab.zaar.be/thefish/alchemyst-go/util/appctx"
"lab.zaar.be/thefish/alchemyst-go/util/delaunay"
)
func DelaunayMstExtGen(ctx appctx.ClientCtx, l *gamemap.Level) (*gamemap.Level, []gamemap.Room) {
func DelaunayMstExtGen(l *gamemap.Level) (*gamemap.Level, []gamemap.Room) {
rng := util.NewRNG()
@ -18,9 +17,9 @@ func DelaunayMstExtGen(ctx appctx.ClientCtx, l *gamemap.Level) (*gamemap.Level,
l.SetTileByXY(i, j, gamemap.NewWall())
}
}
rooms := GetRandomRoomList(ctx, rng, l, maxrooms, minRoomSize, maxRoomSize)
rooms := GetRandomRoomList(rng, l, maxrooms, minRoomSize, maxRoomSize)
BlitToLevel(ctx, l, rooms)
BlitToLevel(l, rooms)
centers := make([]types.Coords, 0)
for _, room := range rooms {

View File

@ -18,9 +18,9 @@ func DelaunayPureGen(ctx context.Context, l *gamemap.Level) (*gamemap.Level, []g
l.SetTileByXY(i, j, gamemap.NewWall())
}
}
rooms := GetRandomRoomList(ctx, rng, l, maxrooms, minRoomSize, maxRoomSize)
rooms := GetRandomRoomList(rng, l, maxrooms, minRoomSize, maxRoomSize)
BlitToLevel(ctx, l, rooms)
BlitToLevel(l, rooms)
centers := make([]types.Coords, 0)
for _, room := range rooms {

View File

@ -1,7 +1,6 @@
package gamemap
import (
"context"
"encoding/json"
"io/ioutil"
"lab.zaar.be/thefish/alchemyst-go/engine/items"
@ -42,12 +41,10 @@ func LoadPrefabFile(filename string) (*PrefabFile, error) {
return instance, nil
}
type PrefabLoader struct {
ctx context.Context
}
type PrefabLoader struct {}
func NewPrefabLoader(ctx context.Context) PrefabLoader {
return PrefabLoader{ctx: ctx}
func NewPrefabLoader() PrefabLoader {
return PrefabLoader{}
}
func (pfbl PrefabLoader) PrefabRoomsList() []Room {
@ -106,7 +103,7 @@ func (pfbl PrefabLoader) PrefabRoomsList() []Room {
} else {
f, ok = TileTypeMap[shortName]
if (!ok) {
appctx.Logger(pfbl.ctx).Warn().Msgf("Unknown tile: %s", shortName)
appctx.Logger().Warn().Msgf("Unknown tile: %s", shortName)
}
}
room.Geometry[i+ j*room.W] = f

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@ -1,7 +1,6 @@
package gamemap
import (
"context"
"errors"
"fmt"
"lab.zaar.be/thefish/alchemyst-go/engine/items"
@ -33,7 +32,7 @@ func (r *Room) Put (x, y int, tileFunc interface{}) {
}
}
func (room *Room) BlitToLevel(ctx context.Context, l *Level) error {
func (room *Room) BlitToLevel(l *Level) error {
//copy tiles like this:
//https://stackoverflow.com/questions/21011023/copy-pointer-values-a-b-in-golang
@ -51,7 +50,7 @@ func (room *Room) BlitToLevel(ctx context.Context, l *Level) error {
//check underlying tile
if underlyingTile == nil ||
underlyingTile.Name != "Wall" {
appctx.Logger(ctx).Warn().Msg("Invalid blit!")
appctx.Logger().Warn().Msg("Invalid blit!")
return invalidBlit
}
l.Put(mapCoords.X, mapCoords.Y, tileFunc)

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@ -4,6 +4,7 @@ import (
"fmt"
"lab.zaar.be/thefish/alchemyst-go/engine/ecs"
"lab.zaar.be/thefish/alchemyst-go/engine/types"
"lab.zaar.be/thefish/alchemyst-go/util/appctx"
)
type CarriedFace interface {
@ -96,8 +97,16 @@ func FindCarriedUnder(who ecs.Entity) []ecs.Entity {
pickerCoords := Controller.GetComponent(who, ecs.CoordsComponent).(types.Coords)
carrieds := Controller.GetEntitiesWithComponent(ecs.CarriedComponent)
result := make([]ecs.Entity, 0)
for _, carried := range carrieds {
carriedCoords := Controller.GetComponent(carried, ecs.CoordsComponent).(types.Coords)
for idx, carried := range carrieds {
appctx.Logger().Info().Msgf("%d - %s", idx, carried)
maybeCoords := Controller.GetComponent(carried, ecs.CoordsComponent)
//if maybeCoords == nil {
// continue
//}
// убедились что что-то есть? тогда кастуем в тип
carriedCoords := maybeCoords.(types.Coords)
if pickerCoords.IsAdjacentTo(&carriedCoords) {
result = append(result, carried)
}

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@ -1,7 +1,6 @@
package screens
import (
"context"
"lab.zaar.be/thefish/alchemyst-go/engine/ecs"
"lab.zaar.be/thefish/alchemyst-go/engine/ecs/systems"
"lab.zaar.be/thefish/alchemyst-go/engine/fov"
@ -15,7 +14,6 @@ import (
)
type GameScreen struct {
ctx context.Context
mw *mainwindow.MainWindow
state *gamestate.GameState
vp *mainwindow.ViewPort
@ -24,9 +22,8 @@ type GameScreen struct {
fov fov.Fov
}
func NewGameScreen(ctx context.Context, mw *mainwindow.MainWindow, state *gamestate.GameState, viewPort *mainwindow.ViewPort, controller *ecs.Controller, scm *types.ScreenManager) *GameScreen {
func NewGameScreen(mw *mainwindow.MainWindow, state *gamestate.GameState, viewPort *mainwindow.ViewPort, controller *ecs.Controller, scm *types.ScreenManager) *GameScreen {
ts := &GameScreen{
ctx: ctx,
mw: mw,
state: state,
vp: viewPort,
@ -101,7 +98,7 @@ func (ts *GameScreen) HandleInput(input string) {
} //do nothing
//select if there is more than 1
if len(carrieds) > 1 {
appctx.Logger(ts.ctx).Warn().Msg("Passing item list to inventory not implemented yet")
appctx.Logger().Warn().Msg("Passing item list to inventory not implemented yet")
} else {
//call pickup in selected
cc := items.Controller.GetComponent(carrieds[0], ecs.CarriedComponent).(items.Carried)
@ -110,7 +107,7 @@ func (ts *GameScreen) HandleInput(input string) {
// Message with error
//gameLog.Log.Error(err)
//@fixme!
appctx.Logger(ts.ctx).Warn().Err(err)
appctx.Logger().Warn().Err(err)
break;
}

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@ -121,7 +121,8 @@ func (is *InventoryScreen) HandleInput(input string) {
}
break
case "enter":
//select current under cursor
//show actions menu for item under cursor
//fixme implement
break;
case "Escape":
fallthrough

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@ -1,7 +1,6 @@
package types
import (
"context"
"lab.zaar.be/thefish/alchemyst-go/util/appctx"
)
@ -14,16 +13,14 @@ type Screen interface {
}
type ScreenManager struct {
ctx context.Context
Screens map[string]Screen
CurrentScreen Screen
PreviousScreen Screen
}
// NewScreenManager is a convenience/constructor method to properly initialize a new ScreenManager
func NewScreenManager(ctx context.Context) *ScreenManager {
func NewScreenManager() *ScreenManager {
manager := ScreenManager{
ctx:ctx,
Screens: make(map[string]Screen),
CurrentScreen: nil,
}
@ -36,7 +33,7 @@ func (sm *ScreenManager) AddScreen(screenName string, screen Screen) {
// A screen with the given name does not yet exist on the ScreenManager, go ahead and add it
sm.Screens[screenName] = screen
} else {
appctx.Logger(sm.ctx).Warn().Msgf("A screen with name %v was already added to the ScreenManager %v!", screenName, sm)
appctx.Logger().Warn().Msgf("A screen with name %v was already added to the ScreenManager %v!", screenName, sm)
}
}
@ -49,7 +46,7 @@ func (sm *ScreenManager) RemoveScreen(screenName string, screen Screen) {
delete(sm.Screens, screenName)
} else {
// A screen with the given name does not exist
appctx.Logger(sm.ctx).Warn().Msgf("A screen with name %v was not found on ScreenManager %v!", screenName, sm)
appctx.Logger().Warn().Msgf("A screen with name %v was not found on ScreenManager %v!", screenName, sm)
}
}
@ -84,6 +81,6 @@ func (sm *ScreenManager) SetScreenByName(screenName string) {
sm.CurrentScreen.Enter()
} else {
// A screen with the given name does not exist
appctx.Logger(sm.ctx).Warn().Msgf("A screen with name %v was not found on ScreenManager %v!", screenName, sm)
appctx.Logger().Warn().Msgf("A screen with name %v was not found on ScreenManager %v!", screenName, sm)
}
}