prefab changes
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6197e3be8e
commit
6353bd7ce3
9
Makefile
9
Makefile
@ -20,8 +20,8 @@ all: build test
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build: distclean build.deps build.game
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# build.game: build.game.linux64 build.game.win64 build.game.mac
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build.game: build.game.linux64 build.game.win64
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build.game: build.game.linux64 build.game.win64 build.game.mac
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# build.game: build.game.linux64 build.game.win64
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build.deps:
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GIT_SSL_NO_VERIFY=true $(GO) mod vendor
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@ -45,11 +45,14 @@ build.game.win64:
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/usr/bin/x86_64-w64-mingw32-strip $(DISTFOLDER)/game.exe && \
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cd $(DISTFOLDER) && zip -r ../$(PROJECT_NAME)-$(OS)-${PKG_VER}.zip . -x *.git*
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# OSXCROSS_NO_INCLUDE_PATH_WARNINGS=1 MACOSX_DEPLOYMENT_TARGET=10.6 CC=o64-clang CXX=o64-clang++ GOOS=darwin GOARCH=amd64 CGO_ENABLED=1 $(GO) build -ldflags $(LDFLAGS) -o $(DISTFOLDER)/game $(CWD)/cmd/game/main.go &&
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build.game.mac:
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cp $(CWD)/lib/mac/libBearLibTerminal.dylib $(DISTFOLDER) && \
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cp $(CWD)/config.json $(DISTFOLDER) && \
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cp -r $(CWD)/assets $(DISTFOLDER) && \
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OSXCROSS_NO_INCLUDE_PATH_WARNINGS=1 MACOSX_DEPLOYMENT_TARGET=10.6 CC=o64-clang CXX=o64-clang++ GOOS=darwin GOARCH=amd64 CGO_ENABLED=1 $(GO) build -ldflags $(LDFLAGS) -o $(DISTFOLDER)/game $(CWD)/cmd/game/main.go && \
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OSXCROSS_NO_INCLUDE_PATH_WARNINGS=1 MACOSX_DEPLOYMENT_TARGET=10.6 CC=clang CXX=clang++ GOOS=darwin GOARCH=amd64 CGO_ENABLED=1 $(GO) build -ldflags $(LDFLAGS) -o $(DISTFOLDER)/game $(CWD)/cmd/game/main.go && \
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strip $(DISTFOLDER)/game.exe && \
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cd $(DISTFOLDER) && zip -r ../$(PROJECT_NAME)-$(OS)-${PKG_VER}.zip . -x *.git*
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@ -1,5 +1,5 @@
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{
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"version": "v0.0.1.5-1-gbecf7ea",
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"version": "v0.0.1.6",
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"title": "Alchemyst",
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"sizeX": 100,
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"sizeY": 47,
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@ -30,7 +30,7 @@ type PrefabRecord struct {
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func LoadPrefabFile(filename string) (*PrefabFile, error) {
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data, err := ioutil.ReadFile(filename)
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if err!= nil {
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if err != nil {
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return nil, err
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}
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instance := &PrefabFile{}
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@ -53,7 +53,7 @@ func (pfbl PrefabLoader) PrefabRoomsList() []Room {
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rooms := make([]Room, 0)
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file, err := LoadPrefabFile("./assets/prefabs/test.json")
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if err !=nil {
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if err != nil {
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panic(err)
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}
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@ -63,23 +63,23 @@ func (pfbl PrefabLoader) PrefabRoomsList() []Room {
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currentMobsLegend := file.DefaultMobsLegend
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currentItemLegend := file.DefaultItemLegend
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for k,v := range rawPrefab.TileLegend {
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for k, v := range rawPrefab.TileLegend {
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currentTileLegend[k] = v
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}
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for k,v := range rawPrefab.MobsLegend {
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for k, v := range rawPrefab.MobsLegend {
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currentMobsLegend[k] = v
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}
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for k,v := range rawPrefab.ItemLegend {
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for k, v := range rawPrefab.ItemLegend {
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currentItemLegend[k] = v
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}
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room := Room{
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Rect:types.Rect{0, 0, rawPrefab.Size.X, rawPrefab.Size.Y},
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Center: types.Coords{rawPrefab.Size.X / 2, rawPrefab.Size.Y / 2}, //fixme
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Geometry: make([]func()*Tile, rawPrefab.Size.X*rawPrefab.Size.Y),
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Mobs: make([]mob.Mob, rawPrefab.Size.X*rawPrefab.Size.Y),
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Items: make([]items.Carried, rawPrefab.Size.X*rawPrefab.Size.Y),
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Connectors: make([]types.Coords, 0),
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Rect: types.Rect{0, 0, rawPrefab.Size.X, rawPrefab.Size.Y},
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Center: types.Coords{rawPrefab.Size.X / 2, rawPrefab.Size.Y / 2}, //fixme
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Geometry: make([]func() *Tile, rawPrefab.Size.X*rawPrefab.Size.Y),
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Mobs: make([]mob.Mob, rawPrefab.Size.X*rawPrefab.Size.Y),
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Items: make([]items.Carried, rawPrefab.Size.X*rawPrefab.Size.Y),
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Connectors: make([]types.Coords, 0),
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}
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//make geometry
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var f func() *Tile
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@ -89,7 +89,7 @@ func (pfbl PrefabLoader) PrefabRoomsList() []Room {
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if len(str) != room.W {
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continue;
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}
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for i:=0; i < room.W; i++ {
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for i := 0; i < room.W; i++ {
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ok := false
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shortName := currentTileLegend[string(str[i])]
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if shortName == "" {
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@ -100,14 +100,15 @@ func (pfbl PrefabLoader) PrefabRoomsList() []Room {
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}
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if shortName == "connector" {
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f = NewFloor
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room.Connectors = append(room.Connectors, types.Coords{i,j})
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room.Connectors = append(room.Connectors, types.Coords{i, j})
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} else {
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f, ok = TileTypeMap[shortName]
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if (!ok) {
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pfbl.ctx.Logger().Warn().Msgf("Unknown tile: %s", shortName)
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}
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}
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if (!ok) {
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pfbl.ctx.Logger().Warn().Msgf("Unknown tile: %s", shortName)
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}
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room.Geometry[i+ j*room.W] = f
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room.Geometry[i+j*room.W] = f
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}
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}
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//add room to list
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@ -116,10 +117,10 @@ func (pfbl PrefabLoader) PrefabRoomsList() []Room {
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return rooms
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}
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var TileTypeMap = map[string]func()*Tile{
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"wall": NewWall,
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"floor": NewFloor,
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var TileTypeMap = map[string]func() *Tile{
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"wall": NewWall,
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"floor": NewFloor,
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"decorated_wall": NewDecoratedWall,
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"water": NewWaterTile,
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"deep_water": NewDeepWaterTile,
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}
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"water": NewWaterTile,
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"deep_water": NewDeepWaterTile,
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}
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2
go.mod
2
go.mod
@ -4,7 +4,7 @@ go 1.12
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require (
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github.com/gammazero/deque v0.0.0-20190521012701-46e4ffb7a622
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github.com/jinzhu/copier v0.0.0-20190924061706-b57f9002281a
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github.com/jinzhu/copier v0.0.0-20190924061706-b57f9002281a // indirect
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github.com/rs/zerolog v1.15.0
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lab.zaar.be/thefish/bearlibterminal v0.0.0-20191018101635-dd37bbc90d77
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)
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