prefabs broken
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@ -1,6 +1,7 @@
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package mapgens
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import (
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"fmt"
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"lab.zaar.be/thefish/alchemyst-go/engine/gamemap"
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"lab.zaar.be/thefish/alchemyst-go/engine/types"
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"lab.zaar.be/thefish/alchemyst-go/util"
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@ -37,10 +38,15 @@ var fges = map[int]types.RectFill{
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},
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}
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func DefaultGen(l *gamemap.Level) (*gamemap.Level, []*gamemap.Room) {
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func DefaultGen(ctx util.ClientCtx,l *gamemap.Level) (*gamemap.Level, []*gamemap.Room) {
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rng := util.NewRNG()
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//load prefabs
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//pfLoader := gamemap.NewPrefabLoader(ctx)
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//pfRooms := pfLoader.PrefabRoomsList()
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//fill with walls
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for i := 0; i < l.W; i ++ {
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for j := 0; j < l.H; j++ {
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@ -51,20 +57,27 @@ func DefaultGen(l *gamemap.Level) (*gamemap.Level, []*gamemap.Room) {
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rooms := make([]*gamemap.Room, 0)
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for i := 0; i < maxrooms; i++ {
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var failed = false
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failed := false
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var fillage types.RectFill
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fillage = fges[rng.GetWeightedEntity(map[int]int{1: 10, 2: 1})]
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newRoom := gamemap.NewRandomRectRoom(
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rng,
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rng.Range(minRoomSize, maxRoomSize),
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rng.Range(minRoomSize, maxRoomSize),
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fillage,
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)
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var newRoom *gamemap.Room
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//if rng.Range(0, 5) > 3 {
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newRoom = gamemap.NewRandomRectRoom(
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rng,
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rng.Range(minRoomSize, maxRoomSize),
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rng.Range(minRoomSize, maxRoomSize),
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fillage,
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)
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//} else {
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// prefab
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// newRoom = &pfRooms[0]
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//}
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where := types.Coords{
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rng.Range(1, l.W -2 - newRoom.W),
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rng.Range(1, l.H - 2 - newRoom.H),
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}
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newRoom.MoveToCoords(where)
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for _, otherRoom := range rooms {
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if otherRoom.Intersects(newRoom.Rect) {
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@ -77,7 +90,6 @@ func DefaultGen(l *gamemap.Level) (*gamemap.Level, []*gamemap.Room) {
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rooms = append(rooms, newRoom)
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}
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newRoom.BlitToLevel(l, where)
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//addStairs(rooms)
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//itemize(rooms)
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}
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@ -87,7 +99,12 @@ func DefaultGen(l *gamemap.Level) (*gamemap.Level, []*gamemap.Room) {
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//refine it to minimum spanning tree
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//connect accordingly
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for _, room := range rooms {
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err := room.BlitToLevel(l)
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if err != nil {
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fmt.Printf("err: %v", err)
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}
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}
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for idx, room := range rooms {
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if idx > 0 {
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