prefabs broken

This commit is contained in:
2019-11-11 03:13:37 +03:00
parent ef2577741f
commit 4b631142f7
3 changed files with 40 additions and 15 deletions

View File

@ -69,7 +69,7 @@ func main() {
go decodeInput(mainCtx, mw.GetLayer("base"))
//fixme set up (load / generate) level
level, rooms := mapgens.DefaultGen(gamemap.NewLevel(mainCtx, "test", 1))
level, rooms := mapgens.DefaultGen(mainCtx, gamemap.NewLevel(mainCtx, "test", 1))
State.Level = level
sidebarWidth := 0