prefabs broken
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@ -69,7 +69,7 @@ func main() {
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go decodeInput(mainCtx, mw.GetLayer("base"))
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//fixme set up (load / generate) level
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level, rooms := mapgens.DefaultGen(gamemap.NewLevel(mainCtx, "test", 1))
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level, rooms := mapgens.DefaultGen(mainCtx, gamemap.NewLevel(mainCtx, "test", 1))
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State.Level = level
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sidebarWidth := 0
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