some inventory improvements

This commit is contained in:
anton.gurov
2019-11-19 17:25:24 +03:00
parent 0a6c642dc2
commit 25aad1c2f5
6 changed files with 201 additions and 132 deletions

View File

@ -2,6 +2,11 @@ package items
import "lab.zaar.be/thefish/alchemyst-go/engine/ecs"
type Named interface {
GetName() string
}
var Controller *ecs.Controller
func Init(ctrl *ecs.Controller) {

View File

@ -1,32 +1,79 @@
package screens
import (
"fmt"
"lab.zaar.be/thefish/alchemyst-go/engine/ecs"
"lab.zaar.be/thefish/alchemyst-go/engine/items"
"lab.zaar.be/thefish/alchemyst-go/engine/types"
blt "lab.zaar.be/thefish/bearlibterminal"
"strings"
)
type InventoryScreen struct {
*MenuScreen
items []ecs.Entity
cursor int
offset int
who ecs.Entity
cursor int
offset int
pageSize int
selected []int
prepared preparedList
}
func (is *InventoryScreen) MakeInverntory() *InventoryScreen {
type displayItem struct {
Entity ecs.Entity
Name string
Index string
Selected bool
}
type preparedList []displayItem
func (p *preparedList) Prepare(is *InventoryScreen) {
//fixme add item class sorting
//fixme text instead of list to rpint and use printinside()
bp := items.Controller.GetComponent(is.who, ecs.BackpackComponent).(items.Backpack)
is.prepared = make([]displayItem, len(bp.GetItems()))
//todo prepare item list
for i, ent := range bp.GetItems() {
namec := items.Controller.GetComponent(ent, ecs.Named{}.Type()).(ecs.Named)
is.prepared[i] = displayItem{
Entity: ent,
Name: namec.Name,
Index: string(runeIndex[i]),
}
}
}
func (is *InventoryScreen) MakeInverntory(who ecs.Entity) *InventoryScreen {
is.drawFunc = is.InventoryRender
is.inputFunc = is.HandleInput
is.who = who
return is
}
func (is *InventoryScreen) SetItems(items []ecs.Entity) *InventoryScreen {
is.items = items
return is
func (is *InventoryScreen) Enter() {
is.redraw = true
is.offset = 0
is.cursor = 0
is.prepared = preparedList{}
is.prepared.Prepare(is)
}
func (is *InventoryScreen) HandleInput(input string) {
if strings.Contains(string(runeIndex), strings.Replace(input, "Shift+", "", -1)) {
if strings.Contains("Shift+", input) {
input = strings.ToUpper(input)
}
for i, _ := range is.prepared {
if is.prepared[i].Index == input {
is.prepared[i].Selected = !is.prepared[i].Selected
}
}
return
}
switch input {
case "PageUp":
is.offset = is.offset - 1
@ -36,16 +83,13 @@ func (is *InventoryScreen) HandleInput(input string) {
break
case "PageDown":
is.offset = is.offset + 1
if is.offset > len(is.items)-1 {
is.offset = len(is.items) - 1
if is.offset > len(is.prepared)-1 {
is.offset = len(is.prepared) - 1
}
break
case "enter":
//select current under cursor
break;
case "a","b","c","d","e","f","g","h","i","j","k","l":
//selct by letter
break;
case "Escape":
fallthrough
case "Space":
@ -54,8 +98,6 @@ func (is *InventoryScreen) HandleInput(input string) {
}
}
func (is *InventoryScreen) InventoryRender() {
menuLayer := is.mw.GetLayer("menu")
menuLayer.ClearRect(is.Rect)
@ -72,26 +114,35 @@ func (is *InventoryScreen) InventoryRender() {
_, headerHeight := menuLayer.PrintInside(is.Rect, is.header, blt.TK_ALIGN_LEFT)
itemField := types.Rect{is.X, is.Y + headerHeight + 1, is.W, is.H - headerHeight - footerHeight}
_ = itemField
var ilw, ilh int
if (len(is.items) > 0) {
//fixme itemfield object, scroller, inputhandler, current selected item
menuItems := make([]string, 0)
for i := is.offset; i < len(is.items); i++ {
if string(is.items[i].(string)) != "" {
menuItems = append(menuItems, is.items[i].(string))
if (len(is.prepared) > 0) {
for i := is.offset; i < itemField.H; i++ {
if i < len(is.prepared) {
selectedColor := "blue"
selectedDash := "-"
if is.prepared[i].Selected {
selectedColor = "green"
selectedDash = "+"
}
if is.cursor == i {
menuLayer.WithColor("yellow")
} else {
menuLayer.WithColor("white")
}
menuStr := fmt.Sprintf("[color=%s]%s[/color] %s %s", selectedColor, is.prepared[i].Index, selectedDash, is.prepared[i].Name)
if len(menuStr) > itemField.W - 2 {
menuStr = menuStr[0:itemField.W - 2]
}
menuLayer.PutStringInto(itemField,i,menuStr,1)
}
}
ilw, ilh = menuLayer.PrintInside(itemField, strings.Join(menuItems, "\n"), blt.TK_ALIGN_LEFT)
}
if ilh < len(is.items) {
if is.cursor < len(is.prepared) {
is.drawScrollBar(menuLayer, itemField)
}
if ilw > itemField.W-4 {
fmt.Printf("Excess width of item names found! Need h-scroll of certain names")
}
}
//func (ms *InventoryScreen) UseEcs() bool {return true}
//func (ms *InventoryScreen) Enter() {}