59 lines
1.3 KiB
Go
59 lines
1.3 KiB
Go
package screens
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import (
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"lab.zaar.be/thefish/alchemyst-go/engine/gamestate"
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"lab.zaar.be/thefish/alchemyst-go/ui/mainwindow"
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)
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type GameScreen struct {
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mw *mainwindow.MainWindow
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state *gamestate.GameState
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vp *mainwindow.ViewPort
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}
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func NewGameScreen(mw *mainwindow.MainWindow, state *gamestate.GameState, viewPort *mainwindow.ViewPort) *GameScreen {
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return &GameScreen{mw: mw, state: state, vp: viewPort}
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}
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func (ts *GameScreen) UseEcs() bool { return true }
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func (ts *GameScreen) Enter() {}
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func (ts *GameScreen) HandleInput(input string) {
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//ts.state.Do(func(){
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switch input {
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case "Up", "k", "8":
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ts.state.Player.Walk(0, -1)
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break
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case "Down", "j", "2":
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ts.state.Player.Walk(0, 1)
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break
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case "Left", "h", "4":
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ts.state.Player.Walk(-1, 0)
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break
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case "Right", "l", "6":
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ts.state.Player.Walk(1, 0)
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break
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case "y", "7":
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ts.state.Player.Walk(-1, -1)
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break
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case "u", "9":
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ts.state.Player.Walk(1, -1)
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break
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case "b", "1":
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ts.state.Player.Walk(-1, 1)
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break
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case "n", "3":
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ts.state.Player.Walk(-1, 3)
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break
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default:
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ts.mw.GetLayer("base").ClearArea(0, 3, 40, 1)
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ts.mw.GetLayer("base").Print(1, 3, "Key: "+input)
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ts.mw.GetLayer("base").Print(1, 6, "█")
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}
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//})
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}
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func (ts *GameScreen) Exit() {}
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func (ts *GameScreen) Render() {
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ts.vp.Render(ts.state)
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}
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