97 lines
2.7 KiB
Go
97 lines
2.7 KiB
Go
package screens
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import (
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"lab.zaar.be/thefish/alchemyst-go/engine/ecs"
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"lab.zaar.be/thefish/alchemyst-go/engine/ecs/systems"
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"lab.zaar.be/thefish/alchemyst-go/engine/gamestate"
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"lab.zaar.be/thefish/alchemyst-go/engine/mob/movement"
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"lab.zaar.be/thefish/alchemyst-go/engine/types"
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"lab.zaar.be/thefish/alchemyst-go/ui/mainwindow"
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)
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type GameScreen struct {
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mw *mainwindow.MainWindow
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state *gamestate.GameState
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vp *mainwindow.ViewPort
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controller *ecs.Controller
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scm *types.ScreenManager
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}
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func NewGameScreen(mw *mainwindow.MainWindow, state *gamestate.GameState, viewPort *mainwindow.ViewPort, controller *ecs.Controller, scm *types.ScreenManager) *GameScreen {
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ts := &GameScreen{mw: mw, state: state, vp: viewPort, controller: controller, scm: scm}
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renderMobs := systems.MobRenderSystem{
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Controller: ts.controller,
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Layer: ts.mw.GetLayer("base"),
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Viewport: ts.vp,
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Level: state.Level,
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}
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ts.controller.AddSystem(renderMobs, 10)
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renderTerrain := systems.NewTerrainRenderSystem(state, viewPort, ts.mw.GetLayer("base"))
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go renderTerrain.Listen()
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ts.controller.AddSystem(renderTerrain, 5)
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return ts
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}
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func (ts *GameScreen) UseEcs() bool { return true }
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func (ts *GameScreen) Enter() {
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ts.mw.GetLayer("overlay").ClearArea(0, ts.mw.H-3, 30, 3)
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ts.mw.GetLayer("overlay").WithColor("#77777777").
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Print(1, ts.mw.H-2, "Press [color=white]?[/color] for help")
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}
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func (ts *GameScreen) Exit() {
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//trs := ts.controller.GetSystem(ecs.TerrainRenderSystem)
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//trs.(systems.TerrainRenderSystem).Close()
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ts.mw.GetLayer("overlay").ClearArea(0, ts.mw.H-3, 30, 3)
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//remove what we dont need
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}
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func (ts *GameScreen) HandleInput(input string) {
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//ts.state.Do(func(){
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switch input {
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case "Up", "k", "KP_8":
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movement.Walk(ts.state.Player, ts.state, 0, -1)
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break
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case "Down", "j", "KP_2":
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movement.Walk(ts.state.Player, ts.state, 0, 1)
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break
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case "Left", "h", "KP_4":
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movement.Walk(ts.state.Player, ts.state, -1, 0)
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break
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case "Right", "l", "KP_6":
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movement.Walk(ts.state.Player, ts.state, 1, 0)
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break
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case "y", "KP_7":
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movement.Walk(ts.state.Player, ts.state, -1, -1)
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break
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case "u", "KP_9":
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movement.Walk(ts.state.Player, ts.state, 1, -1)
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break
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case "b", "KP_1":
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movement.Walk(ts.state.Player, ts.state, -1, 1)
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break
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case "n", "KP_3":
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movement.Walk(ts.state.Player, ts.state, 1, 1)
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break
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case "Shift+/":
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ts.scm.SetScreenByName("help")
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break
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case "Shift+z":
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ts.scm.SetScreenByName("devmenu")
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break
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case "i":
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ts.scm.SetScreenByName("inventory")
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break
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default:
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ts.mw.GetLayer("base").ClearArea(0, 3, 40, 1)
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ts.mw.GetLayer("base").Print(1, 3, "Key: "+input)
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ts.mw.GetLayer("base").Print(1, 6, "█")
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}
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//})
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}
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func (ts *GameScreen) Render() {
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//ts.vp.Render(ts.state)
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ts.controller.Process([]string{})
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} |