package screens import ( "lab.zaar.be/thefish/alchemyst-go/engine/types" "lab.zaar.be/thefish/alchemyst-go/ui/mainwindow" blt "lab.zaar.be/thefish/bearlibterminal" ) type TitleScreen struct { mw *mainwindow.MainWindow scm *types.ScreenManager } func NewTitleScreen(mw *mainwindow.MainWindow, scm *types.ScreenManager) *TitleScreen { return &TitleScreen{mw: mw, scm: scm} } func (ts *TitleScreen) UseEcs() bool { return false } func (ts *TitleScreen) Enter() { blt.Clear() } func (ts *TitleScreen) HandleInput(input string) { switch input { case "n": ts.scm.SetScreenByName("game") } } func (ts *TitleScreen) Exit() { blt.Clear() } func (ts *TitleScreen) Render() { blt.PrintExt(0, 2, ts.mw.W, ts.mw.H, blt.TK_ALIGN_CENTER, logo) blt.PrintExt(0, 19, ts.mw.W, ts.mw.H, blt.TK_ALIGN_CENTER, menu) blt.PrintExt(0, 35, ts.mw.W, ts.mw.H, 3, credits) } var logo = ` Precomputed shade test ` var menu = ` (c) 2019 thefish [color=green]N[/color]ew dungeon run [color=green]L[/color]oad saved game Read [color=green]h[/color]elp file Highest [color=green]S[/color]cores ` var credits = ` Roguebasin Libtcod Tutorial (c) 2010-2011, Jotaf Henriques Brogue 1.3 (c) 2010 Brian Walker Madness (c) 2010 hmp BearLibTerminal (c) Cfyz 2009-2019 Gogue (c) 2019 jcerise `