reflection goes out of the window
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@ -72,8 +72,10 @@ func main() {
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level, rooms := mapgens.DefaultGen(gamemap.NewLevel(mainCtx, "test", 1))
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State.Level = level
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sidebarWidth := 0
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//Set up viewport
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vp := mainwindow.NewViewPort(30, 0, (mw.W - 30), (mw.H - 0), mw.GetLayer("base"))
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vp := mainwindow.NewViewPort(sidebarWidth, 0, (mw.W - sidebarWidth), (mw.H - 0), mw.GetLayer("base"))
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go vp.Listen(State)
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//set up controller
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@ -126,7 +128,7 @@ func main() {
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"Items in your backpack:",
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//"[color=yellow]Note[/color]: Many of these are not implemented yet",
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"",
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types.NewCenteredRect(mw.Rect, 50, 15),
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types.NewCenteredRect(mw.Rect, 70, 25),
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true, ).
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SetBgColor("#ef305c70").
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SetFgColor("white").
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@ -232,7 +234,7 @@ func decodeInput(ctx util.ClientCtx, baseLayer *mainwindow.Layer) {
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return
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}
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var pressed = ""
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var isModifier, _ = util.InArray(keycode, modifiers)
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var isModifier, _ = util.IntInSlice(keycode, modifiers)
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if !isModifier {
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pressed = ui.Scancodemap[keycode]
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