fixed lit thresholds
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@ -105,7 +105,7 @@ func (vp *ViewPort) Render(state *gamestate.GameState) {
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vp.Fov.ComputeFov(state.Level, playerCoords, vp.TorchRadius)
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}
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vp.layer.ClearArea(0, 7, 40, 1)
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vp.layer.ClearArea(0, 7, 20, 1)
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vp.layer.Print(0,7, fmt.Sprintf("pcds: %v", playerCoords))
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