test fixes

This commit is contained in:
anton.gurov
2020-01-28 15:25:32 +03:00
parent bf13c9c7a2
commit e738568c14
6 changed files with 20 additions and 13 deletions

6
TODO
View File

@ -27,7 +27,7 @@ Assets and i18n:
ECS & engine:
- implement time queue (how to deal with closures?) (?) github.com/thefish/scheduleq - get rid od time.Now inside
- move all rendering to systems
- try to move input handling to systems
+ try to move input handling to systems
Dungeon and branches:
General:
@ -53,7 +53,7 @@ Combat:
- mass
- damage calculated from:
kinetic energy is calculated by mass / speed / material density (p = mv) масса на скорость = кинетическая энергия
next you determine target and its subpart (accuracy appied)
next you determine target and its subpart (accuracy applied)
next we calculate the area, on which kinetic energy is applied (determined by piercing, hacking, crushing damage profile) находим площадь
next we calculate
@ -81,5 +81,5 @@ Combat:
Quest engine:
- look at parsers like URQL etc
- distorted Aschenputtel story / partisans / rapist prince / Grey Mountains
- distorted Aschenputtel story / partisans / rapist prince / Grey Mountains / No gold