test fixes
This commit is contained in:
6
TODO
6
TODO
@ -27,7 +27,7 @@ Assets and i18n:
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ECS & engine:
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- implement time queue (how to deal with closures?) (?) github.com/thefish/scheduleq - get rid od time.Now inside
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- move all rendering to systems
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- try to move input handling to systems
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+ try to move input handling to systems
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Dungeon and branches:
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General:
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@ -53,7 +53,7 @@ Combat:
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- mass
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- damage calculated from:
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kinetic energy is calculated by mass / speed / material density (p = mv) масса на скорость = кинетическая энергия
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next you determine target and its subpart (accuracy appied)
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next you determine target and its subpart (accuracy applied)
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next we calculate the area, on which kinetic energy is applied (determined by piercing, hacking, crushing damage profile) находим площадь
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next we calculate
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@ -81,5 +81,5 @@ Combat:
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Quest engine:
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- look at parsers like URQL etc
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- distorted Aschenputtel story / partisans / rapist prince / Grey Mountains
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- distorted Aschenputtel story / partisans / rapist prince / Grey Mountains / No gold
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