merge master
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@ -7,10 +7,12 @@ import (
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"lab.zaar.be/thefish/alchemyst-go/engine/gamestate"
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"lab.zaar.be/thefish/alchemyst-go/engine/types"
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"lab.zaar.be/thefish/alchemyst-go/ui/mainwindow"
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"lab.zaar.be/thefish/alchemyst-go/util/appctx"
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"strings"
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)
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type DevmenuScreen struct {
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ctx appctx.ClientCtx
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mw *mainwindow.MainWindow
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controller *ecs.Controller
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scm *types.ScreenManager
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@ -23,8 +25,9 @@ type DevmenuScreen struct {
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fgColor string
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}
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func NewDevmenuScreen(mw *mainwindow.MainWindow, controller *ecs.Controller, scm *types.ScreenManager, state *gamestate.GameState, rect types.Rect, renderParent bool) *DevmenuScreen {
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func NewDevmenuScreen(ctx appctx.ClientCtx, mw *mainwindow.MainWindow, controller *ecs.Controller, scm *types.ScreenManager, state *gamestate.GameState, rect types.Rect, renderParent bool) *DevmenuScreen {
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return &DevmenuScreen{
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ctx: ctx,
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mw: mw,
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controller: controller,
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scm: scm,
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@ -58,6 +61,7 @@ func (devm *DevmenuScreen) HandleInput(input string) {
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level.Tiles[idx].Explored = false
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}
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devm.scm.SetScreen(devm.scm.PreviousScreen)
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appctx.Logger(devm.ctx).Info().Msg("resetting to normal visibility")
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break
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case "v":
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level := devm.state.Level
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@ -65,13 +69,15 @@ func (devm *DevmenuScreen) HandleInput(input string) {
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level.Tiles[idx].Visible = true
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level.Tiles[idx].Explored = true
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}
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fmt.Printf("making everything visible!")
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appctx.Logger(devm.ctx).Info().Msg("making everything visible")
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devm.scm.SetScreen(devm.scm.PreviousScreen)
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break
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case "p":
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if devm.controller.HasComponent(devm.state.Player, effects.BuffPassWall) {
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appctx.Logger(devm.ctx).Info().Msg("disabling passwall")
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devm.controller.RemoveComponent(devm.state.Player, effects.BuffPassWall)
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} else {
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appctx.Logger(devm.ctx).Info().Msg("enabling passwall")
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devm.controller.AddComponent(devm.state.Player, effects.PassWall{})
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}
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case "Escape":
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@ -46,7 +46,7 @@ func (ts *GameScreen) UseEcs() bool { return true }
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func (ts *GameScreen) Enter() {
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ts.mw.GetLayer("overlay").ClearArea(0, ts.mw.H-3, 30, 3)
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ts.mw.GetLayer("overlay").WithColor("#77777777").
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Print(1, ts.mw.H-2, "Press [color=white]?[/color] for help")
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Print(ts.mw.W - 17 , 1, "Press [color=white]?[/color] for help")
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}
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func (ts *GameScreen) Exit() {
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//trs := ts.controller.GetSystem(ecs.LevelRenderSystem)
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@ -57,5 +57,5 @@ Roguebasin Libtcod Tutorial (c) 2010-2011, Jotaf Henriques
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Brogue 1.3 (c) 2010 Brian Walker
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Madness (c) 2010 hmp <humpolec@gmail.com>
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BearLibTerminal (c) Cfyz 2009-2019 <http://foo.wyrd.name/en:bearlibterminal>
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Gogue (c) jcerise
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Gogue (c) 2019 jcerise
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`
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