delaunay/mst working
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23
TODO
23
TODO
@ -1,3 +1,15 @@
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Basics:
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- Items:
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- place
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- pickup
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- drop
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- use
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- Targeting Screen
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- Character Screen
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- Common letter/string selector for menus to separate struct/file (use it in inventory, title at least)
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- Move scrollBar ro separate struct/file/function
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Assets and i18n:
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- move tile settings to json, generate from there (part of prefabs)
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- prepare all interface entries for i18n
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@ -15,13 +27,13 @@ Dungeon and branches:
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- global map of valley
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Prefabs:
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+ load prefabs
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- compose from gens and prefabs
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+ compose from gens and prefabs
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- editor for prefabs
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Mapgen
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Mapgen:
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- use delaunay -> minimum spanning tree for room connection (Краскал в gonum)
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github.com/algds/kruskals - MST
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github.com/esimov/triangle - delaunay
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- или граф относительных окрестностей
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- или граф относительных окрестностей (?)
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Combat:
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- generate skeleton / intesines / muscle / eyes&ears & fingers from templates
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@ -31,11 +43,6 @@ Combat:
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- damage from skill / mass / speed / material density
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- no hitpoints! blood is the life source
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Items:
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- pickup
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- drop
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- use
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Mobs:
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basic:
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- place mobs
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