precomputed shade wall lighting
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@ -54,6 +54,9 @@ func TestPrecompShade(t *testing.T) {
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level.SetTileByXY(5, 10, gamemap.NewWall())
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level.SetTileByXY(10, 11, gamemap.NewWall())
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level.SetTileByXY(10, 12, gamemap.NewWall())
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level.SetTileByXY(10, 13, gamemap.NewWall())
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level.SetTileByXY(11, 10, gamemap.NewWall())
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ppFov.ComputeFov(level, playerCoords, 12)
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