fixes to viewport, config tuning
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@ -5,6 +5,7 @@ import (
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"github.com/rs/zerolog/log"
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"lab.zaar.be/thefish/alchemyst-go/engine/gamemap"
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"lab.zaar.be/thefish/alchemyst-go/engine/gamemap/mapgens"
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"lab.zaar.be/thefish/alchemyst-go/engine/types"
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"lab.zaar.be/thefish/alchemyst-go/ui"
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"lab.zaar.be/thefish/alchemyst-go/ui/mainwindow"
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"lab.zaar.be/thefish/alchemyst-go/util"
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@ -22,23 +23,6 @@ func init() {
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runtime.LockOSThread()
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}
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type GameState struct {
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mainfunc chan func()
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exit chan struct{}
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input chan string
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rawInput chan int
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}
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// do runs f on the main thread.
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func (*GameState) Do(f func()) {
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done := make(chan struct{}, 1)
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State.mainfunc <- func() {
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f()
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done <- struct{}{}
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}
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<-done
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}
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//we can run logic in separate goroutines
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//
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// go doSometing(State,...)
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@ -52,11 +36,13 @@ func (*GameState) Do(f func()) {
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// ...
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// }
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var State = GameState{
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mainfunc: make(chan func()),
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exit: make(chan struct{}, 1),
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input: make(chan string, 1),
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rawInput: make(chan int, 1),
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var State = types.GameState{
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Mainfunc: make(chan func()),
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Exit: make(chan struct{}, 1),
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Input: make(chan string, 1),
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RawInput: make(chan int, 1),
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FovRecompute: make(chan struct{},1),
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Redraw: make(chan struct{},1),
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}
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func main() {
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@ -72,35 +58,37 @@ func main() {
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setupLayers(mw)
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level := gamemap.NewLevel(mainCtx, "test", 1)
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level = mapgens.DefaultGen(level)
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level, rooms := mapgens.DefaultGen(gamemap.NewLevel(mainCtx, "test", 1))
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vp := mainwindow.NewViewPort(40, 0, 60, 47, level, mw.GetLayer("base"))
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vp.Render()
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vp.PlayerCoords = rooms[0].Center
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vp.Render(State)
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go decodeInput(mainCtx, mw.GetLayer("base"))
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go vp.Listen(State)
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//but every call to bearlibterminal must be wrapped to closure and passed to mainfunc
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var exit = false
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for !exit {
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select {
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case State.rawInput <- ui.ReadKeyCode():
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case State.RawInput <- ui.ReadKeyCode():
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break
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case pressed := <-State.input:
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case pressed := <-State.Input:
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mw.GetLayer("base").ClearArea(0, 3, 40, 1)
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mw.GetLayer("base").Print(1, 3, "Key: "+pressed)
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mw.GetLayer("base").Print(1, 6, "█")
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break
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//case f := <-State.mainfunc:
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// f()
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// break
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case <-State.exit:
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//case f := <-State.mainfunc:
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// f()
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// break
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case <-State.Exit:
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mainCtx.Logger().Warn().Msg("quitting NOW")
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exit = true
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break
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// не оставляйте default в бесконесчном select {} - сожрет всё CPU
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// не оставляйте default в бесконесчном select {} - сожрет всё CPU
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default:
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vp.Render()
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vp.Render(State)
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blt.Refresh()
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}
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@ -117,20 +105,20 @@ func setupLayers(mainwindow *mainwindow.MainWindow) {
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func decodeInput(ctx util.ClientCtx, baseLayer *mainwindow.Layer) {
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var exit = false
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var waitForWCspam = true
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for !exit{
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for !exit {
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select {
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case keycode := <-State.rawInput:
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case keycode := <-State.RawInput:
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if keycode == blt.TK_NONE {
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continue
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}
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if keycode == blt.TK_CLOSE && !waitForWCspam {
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ctx.Logger().Warn().Msg("exiting on window close...")
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State.exit <- struct{}{}
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State.Exit <- struct{}{}
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ctx.Logger().Warn().Msg("...done")
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return
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}
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var pressed= ""
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var isModifier, _= util.InArray(keycode, modifiers)
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var pressed = ""
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var isModifier, _ = util.InArray(keycode, modifiers)
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if !isModifier {
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pressed = ui.Scancodemap[keycode]
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@ -147,6 +135,7 @@ func decodeInput(ctx util.ClientCtx, baseLayer *mainwindow.Layer) {
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//global hotkeys
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switch pressed {
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//fixme testing only
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case "F10":
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State.Do(func() {
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blt.Set("window: size=100x47; font: ./resources/fonts-ttf/UbuntuMono-R.ttf, size=11;")
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@ -155,13 +144,15 @@ func decodeInput(ctx util.ClientCtx, baseLayer *mainwindow.Layer) {
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fallthrough
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case "Escape":
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ctx.Logger().Info().Msg("exiting on quit command...")
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State.exit <- struct{}{}
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State.Exit <- struct{}{}
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ctx.Logger().Info().Msg("...done")
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exit = true
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return
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default:
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waitForWCspam = false;
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State.input <- pressed
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if pressed != "" {
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waitForWCspam = false;
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State.Input <- pressed
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}
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}
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}
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}
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