fix logger
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@ -18,10 +18,10 @@ func DelaunayMstGen(ctx context.Context, l *gamemap.Level) (*gamemap.Level, []ga
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l.SetTileByXY(i, j, gamemap.NewWall())
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}
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}
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rooms := GetRandomRoomList(ctx, rng, l, maxrooms, minRoomSize, maxRoomSize)
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rooms := GetRandomRoomList(rng, l, maxrooms, minRoomSize, maxRoomSize)
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BlitToLevel(ctx, l, rooms)
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BlitToLevel(l, rooms)
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centers := make([]types.Coords, 0)
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for _, room := range rooms {
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