story changes, ui fixes
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@ -31,7 +31,7 @@ func (ts *GameScreen) Enter() {
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Print(1, ts.mw.H-2, "Press [color=white]?[/color] for help")
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}
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func (ts *GameScreen) Exit() {
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ts.mw.GetLayer("base").ClearArea(1, ts.mw.H-2, 30, 1)
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ts.mw.GetLayer("overlay").ClearArea(0, ts.mw.H-3, 30, 3)
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//remove what we dont need
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}
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@ -67,6 +67,8 @@ func (ms *MenuScreen) HandleInput(input string) {
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//}
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switch input {
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case "Escape":
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fallthrough
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case "Space":
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ms.scm.SetScreen(ms.scm.PreviousScreen)
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break
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