colordance
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@ -59,7 +59,7 @@ func TestPrecompShade(t *testing.T) {
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level.Tiles[10][11] = gamemap.NewWall()
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level.Tiles[11][10] = gamemap.NewWall()
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ppFov.ComputeFov(level, playerCoords, 15)
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ppFov.ComputeFov(level, playerCoords, 12)
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fmt.Printf("\n\n")
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