slight fixes
This commit is contained in:
@ -64,7 +64,7 @@ func main() {
|
||||
//fixme
|
||||
level, rooms := mapgens.DefaultGen(gamemap.NewLevel(mainCtx, "test", 1))
|
||||
State.Level = level
|
||||
vp := mainwindow.NewViewPort(40, 0, 60, 47, mw.GetLayer("base"))
|
||||
vp := mainwindow.NewViewPort(30, 0, 70, 47, mw.GetLayer("base"))
|
||||
|
||||
|
||||
screenMgr := types.NewScreenManager(mainCtx)
|
||||
|
Reference in New Issue
Block a user