cleaned up fixmes, tests passing
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@ -202,7 +202,7 @@ func (ps *precomputedShade) recalc(level *gamemap.Level, initCoords types.Coords
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ps.originCoords = initCoords
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if radius > ps.MaxTorchRadius {
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radius = ps.MaxTorchRadius //fixme
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radius = ps.MaxTorchRadius
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}
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level.GetTile(initCoords).Visible = true
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