cleaned up fixmes, tests passing

This commit is contained in:
2019-11-13 03:10:01 +03:00
parent 8b4844211b
commit 8b4c27216e
3 changed files with 3 additions and 26 deletions

View File

@ -202,7 +202,7 @@ func (ps *precomputedShade) recalc(level *gamemap.Level, initCoords types.Coords
ps.originCoords = initCoords
if radius > ps.MaxTorchRadius {
radius = ps.MaxTorchRadius //fixme
radius = ps.MaxTorchRadius
}
level.GetTile(initCoords).Visible = true