move to terrain render system
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@ -165,10 +165,10 @@ func main() {
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//fixme set up (load / generate) player - move to game / enter or title / exit
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player := controller.CreateEntity([]ecs.Component{})
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controller.AddComponent(player, &types.Appearance{
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Glyph: &types.PlainGlyphHolder{"@"},
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controller.AddComponent(player, types.Appearance{
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Glyph: types.PlainGlyphHolder{"@"},
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ColorSet: types.TileColorSet{
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Fg: &types.PlainColorHolder{255, 255, 255, 255},
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Fg: types.PlainColorHolder{255, 255, 255, 255},
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},
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})
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