delaunnay pure impl
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45
engine/gamemap/mapgens/delaunay_pure.go
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45
engine/gamemap/mapgens/delaunay_pure.go
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package mapgens
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import (
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"context"
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"fmt"
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"lab.zaar.be/thefish/alchemyst-go/engine/gamemap"
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"lab.zaar.be/thefish/alchemyst-go/engine/types"
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"lab.zaar.be/thefish/alchemyst-go/util"
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"lab.zaar.be/thefish/alchemyst-go/util/delaunay"
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)
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func DelaunayPureGen(ctx context.Context, l *gamemap.Level) (*gamemap.Level, []gamemap.Room) {
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rng := util.NewRNG()
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//fill with walls
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for i := 0; i < l.W; i ++ {
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for j := 0; j < l.H; j++ {
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l.SetTileByXY(i, j, gamemap.NewWall())
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}
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}
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rooms := GetRandomRoomList(ctx, rng, l, maxrooms, minRoomSize, maxRoomSize)
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for _, room := range rooms {
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err := room.BlitToLevel(l)
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if err != nil {
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fmt.Printf("err: %v", err)
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}
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}
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centers := make([]types.Coords, 0)
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for _, room := range rooms {
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centers = append(centers, room.Center)
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}
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edges := delaunay.GetTriangles(centers, l.W, l.H)
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for _, edge := range edges {
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MedianStraight(rng, l, rooms, centers, edge)
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}
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return l, rooms
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}
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