delaunnay pure impl
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@ -74,6 +74,7 @@ func main() {
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//level, rooms := _default.DefaultGen(mainCtx, gamemap.NewLevel(mainCtx, "test", 1))
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//level, rooms := mapgens.DelaunayMstGen(mainCtx, gamemap.NewLevel(mainCtx, "test", 1))
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level, rooms := mapgens.DelaunayMstExtGen(mainCtx, gamemap.NewLevel(mainCtx, "test", 1))
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//level, rooms := mapgens.DelaunayPureGen(mainCtx, gamemap.NewLevel(mainCtx, "test", 1))
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State.Level = level
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sidebarWidth := 0
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