more checking rooms
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@ -2,7 +2,6 @@ package gamemap
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import (
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"encoding/json"
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"fmt"
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"io/ioutil"
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"lab.zaar.be/thefish/alchemyst-go/engine/items"
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"lab.zaar.be/thefish/alchemyst-go/engine/mob"
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@ -64,7 +63,6 @@ func (pfbl PrefabLoader) PrefabRoomsList() []Room {
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currentMobsLegend := file.DefaultMobsLegend
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currentItemLegend := file.DefaultItemLegend
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fmt.Printf("%v",rawPrefab)
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for k,v := range rawPrefab.TileLegend {
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currentTileLegend[k] = v
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}
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@ -76,7 +74,7 @@ func (pfbl PrefabLoader) PrefabRoomsList() []Room {
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}
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room := Room{
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Rect:&types.Rect{0, 0, rawPrefab.Size.X, rawPrefab.Size.Y},
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Rect:types.Rect{0, 0, rawPrefab.Size.X, rawPrefab.Size.Y},
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Center: types.Coords{rawPrefab.Size.X / 2, rawPrefab.Size.Y / 2}, //fixme
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Geometry: make([]func()*Tile, rawPrefab.Size.X*rawPrefab.Size.Y),
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Mobs: make([]mob.Mob, rawPrefab.Size.X*rawPrefab.Size.Y),
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