move render to systems
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@ -11,7 +11,7 @@ type ViewPort struct {
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CameraCoords types.Coords
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}
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func NewViewPort(x, y, w, h int, layer *Layer) *ViewPort {
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func NewViewPort(x, y, w, h int) *ViewPort {
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vp := ViewPort{
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Rect: types.Rect{x, y, w, h},
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}
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