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22
TODO
22
TODO
@ -16,16 +16,22 @@ Basics:
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- ai
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- dijkstra maps
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Tech:
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- fix connector position - 1 tile inside
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+ fix connector position
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- xecutors fov algo
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- M.Kitsch fov algo
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- milazzo fov algo
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- naive bresenham algo
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Assets and i18n:
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- move tile settings to json, generate from there (part of prefabs)
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move tile settings to json:
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+ tile export
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- tile import
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- prepare all interface entries for i18n
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- all texts (terrain, mobs, quests) also in at least 2 languages
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ECS & engine:
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- implement time queue (how to deal with closures?) (?) github.com/thefish/scheduleq - get rid od time.Now inside
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- systems message queue
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- implement timeQueue (how to deal with closures?) (?) github.com/thefish/scheduleq - get rid od time.Now inside
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- move all rendering to systems
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- try to move input handling to systems
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@ -47,14 +53,12 @@ Dungeon and branches:
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Combat:
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- generate skeleton / intesines / muscle / eyes&ears & fingers from templates
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- serializable
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- config in outer files
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- config in json files
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- mass
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- damage from skill / mass / speed / material density
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- no hitpoints! blood is the life source
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- pain is measure of nervous system load, lose conscience if its aboe threshold
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Quest engine:
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- look at parsers like URQL etc
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- distorted Aschenputtel story / partisans / rapist prince / Grey Mountains
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- distorted Aschenputtel story / partisans / rapist prince / Grey Mountains
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