more cleanup
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parent
4c0117b6a7
commit
5613744d6e
@ -93,7 +93,7 @@ func (trs LevelRenderSystem) Process() {
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//terrain
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for y := 0; y < trs.Viewport.H; y++ {
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for x := 0; x < trs.Viewport.W; x++ {
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mapCoords := types.Coords{trs.Viewport.CameraCoords.X + x, trs.Viewport.CameraCoords.Y + y}
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mapCoords := types.Coords{X: trs.Viewport.CameraCoords.X + x, Y: trs.Viewport.CameraCoords.Y + y}
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if trs.state.Level.InBounds(mapCoords) {
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tile := trs.state.Level.GetTile(mapCoords)
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@ -6,6 +6,7 @@ import "lab.zaar.be/thefish/alchemyst-go/engine/types"
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var nodeId = 0
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var nodeList = make(map[types.Coords]Node, 0)
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// Node defines a struct having as components the node X and Y coordinate position.
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type Node struct {
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Id int
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@ -129,12 +130,13 @@ func (d *Delaunay) Init(width, height int) *Delaunay {
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}
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var supertriangle1, supertriangle2 Triangle
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// clear method clears the delaunay triangles slice.
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func (d *Delaunay) clear() {
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p0 := newNode(types.Coords{0,0})
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p1 := newNode(types.Coords{d.width, 0})
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p2 := newNode(types.Coords{d.width, d.height})
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p3 := newNode(types.Coords{0, d.height})
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p0 := newNode(types.Coords{X: 0, Y: 0})
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p1 := newNode(types.Coords{X: d.width, Y: 0})
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p2 := newNode(types.Coords{X: d.width, Y: d.height})
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p3 := newNode(types.Coords{X: 0, Y: d.height})
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// Create the supertriangle, an artificial triangle which encompasses all the points.
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// At the end of the triangulation process any triangles which share Edges with the supertriangle are deleted from the triangle list.
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@ -199,7 +201,7 @@ func (d *Delaunay) Insert(points []types.Coords) *Delaunay {
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}
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for i = 0; i < len(polygon); i++ {
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edge := polygon[i]
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temps = append(temps, t.newTriangle(edge.Nodes[0], edge.Nodes[1], newNode(types.Coords{x, y})))
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temps = append(temps, t.newTriangle(edge.Nodes[0], edge.Nodes[1], newNode(types.Coords{X: x, Y: y})))
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}
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d.triangles = temps
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}
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@ -247,10 +249,7 @@ func (d *Delaunay) GetTriangles() []Triangle {
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func (d *Delaunay) GetEdges() []Edge {
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edges := make([]Edge, 0)
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for _, trs := range d.triangles {
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for _, e := range trs.Edges {
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edges = append(edges, e)
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}
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edges = append(edges, trs.Edges...)
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}
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return edges
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}
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@ -11,7 +11,7 @@ func GetTriangles(coords []types.Coords, w, h int) []types.Edge {
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edges := d.Init(100, 100).Insert(coords).GetEdges()
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output := make([]types.Edge, 0)
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for _, e := range edges{
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output = append(output, types.Edge{e.Nodes[0].Coords, e.Nodes[1].Coords})
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output = append(output, types.Edge{From: e.Nodes[0].Coords, To: e.Nodes[1].Coords})
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}
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return output
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}
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@ -46,16 +46,16 @@ func GetMst(coords []types.Coords, w, h, negativeWeight int) []types.Edge {
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graph = append(
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graph,
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kruskals.SimpleWeightedEdge{
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nodeMap[e.Nodes[0].Id],
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nodeMap[e.Nodes[1].Id],
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negativeWeight - int(e.Nodes[0].Coords.DistanceTo(e.Nodes[1].Coords))},
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F: nodeMap[e.Nodes[0].Id],
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T: nodeMap[e.Nodes[1].Id],
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W: negativeWeight - int(e.Nodes[0].Coords.DistanceTo(e.Nodes[1].Coords))},
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)
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}
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result := kruskals.MinimumSpanningTree(graph)
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output := make([]types.Edge, 0)
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for _, we := range result{
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output = append(output, types.Edge{nodeList[we.From()].Coords, nodeList[we.To()].Coords})
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output = append(output, types.Edge{From: nodeList[we.From()].Coords, To: nodeList[we.To()].Coords})
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}
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return output
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}
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