correct copying of prefabs
This commit is contained in:
@ -10,7 +10,7 @@ import (
|
||||
//fixme move to config
|
||||
var minRoomSize = 3
|
||||
var maxRoomSize = 22
|
||||
var maxrooms = 50
|
||||
var maxrooms = 20
|
||||
|
||||
var fges = map[int]types.RectFill{
|
||||
1: types.RectFill{
|
||||
@ -55,15 +55,18 @@ func DefaultGen(ctx util.ClientCtx,l *gamemap.Level) (*gamemap.Level, []*gamemap
|
||||
}
|
||||
|
||||
rooms := make([]*gamemap.Room, 0)
|
||||
|
||||
prefabUsed := false
|
||||
for i := 0; i < maxrooms; i++ {
|
||||
failed := false
|
||||
var fillage types.RectFill
|
||||
fillage = fges[rng.GetWeightedEntity(map[int]int{1: 10, 2: 1})]
|
||||
var newRoom *gamemap.Room
|
||||
if rng.Range(0, 5) == 1 {
|
||||
if !prefabUsed || rng.Range(0,5) > 3 {
|
||||
//prefab
|
||||
newRoom = &pfRooms[0]
|
||||
prefabUsed = true
|
||||
r := pfRooms[rng.Range(0, len(pfRooms) - 1)] //copy to local scope
|
||||
newRoom = &r
|
||||
|
||||
} else {
|
||||
newRoom = gamemap.NewRandomRectRoom(
|
||||
rng,
|
||||
|
Reference in New Issue
Block a user