fix wu line iface, pending opacity
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@@ -1,6 +1,7 @@
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package movement
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import (
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"lab.zaar.be/thefish/alchemyst-go/effects"
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"lab.zaar.be/thefish/alchemyst-go/engine/ecs"
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"lab.zaar.be/thefish/alchemyst-go/engine/gamemap"
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"lab.zaar.be/thefish/alchemyst-go/engine/gamestate"
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@@ -10,7 +11,7 @@ import (
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type Moveable struct {
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Controller *ecs.Controller
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Level *gamemap.Level
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Level *gamemap.Level
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}
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func (mov Moveable) Type() string {
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@@ -21,12 +22,12 @@ func (mov Moveable) Walk() {
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}
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//fixme change it to WhatsOnTile
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// fixme change it to WhatsOnTile
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func (mov Moveable) IsBlocked(c types.Coords) bool {
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if mov.Level.GetTile(c).BlocksPass {
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return true
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}
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list := mov.Controller.GetEntitiesWithComponent(ecs.MobComponent)
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list := mov.Controller.GetEntitiesWithComponent(ecs.MobComponent)
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for idx := range list {
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coords := mov.Controller.GetComponent(list[idx], ecs.CoordsComponent)
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if coords == nil {
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@@ -59,7 +60,7 @@ func Walk(entity ecs.Entity, state *gamestate.GameState, dx, dy int) {
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return
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}
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if !movable.(Moveable).IsBlocked(newCoords) ||
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controller.GetComponent(entity, "pass_wall") != nil {
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controller.GetComponent(entity, effects.BuffPassWall) != nil {
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controller.UpdateComponent(state.Player, ecs.CoordsComponent, newCoords)
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}
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