clean up slightly
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38
engine/gamemap/mapgens/default.go
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38
engine/gamemap/mapgens/default.go
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@ -0,0 +1,38 @@
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package mapgens
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import (
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"fmt"
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"lab.zaar.be/thefish/alchemyst-go/engine/gamemap"
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"lab.zaar.be/thefish/alchemyst-go/util"
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"lab.zaar.be/thefish/alchemyst-go/util/appctx"
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)
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func DefaultGen(ctx appctx.ClientCtx,l *gamemap.Level) (*gamemap.Level, []gamemap.Room) {
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rng := util.NewRNG()
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//fill with walls
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for i := 0; i < l.W; i ++ {
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for j := 0; j < l.H; j++ {
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l.SetTileByXY(i, j, gamemap.NewWall())
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}
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}
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rooms := GetRandomRoomList(ctx, rng, l, maxrooms, minRoomSize, maxRoomSize)
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for _, room := range rooms {
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err := room.BlitToLevel(l)
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if err != nil {
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fmt.Printf("err: %v", err)
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}
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}
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for idx, room := range rooms {
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if idx > 0 {
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ConnectRoomCenters(l, room, rooms[idx-1], rng.Range(0, 1))
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}
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}
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return l, rooms
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}
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