clean up slightly
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@ -5,7 +5,7 @@ import (
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"github.com/rs/zerolog/log"
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"lab.zaar.be/thefish/alchemyst-go/engine/ecs"
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"lab.zaar.be/thefish/alchemyst-go/engine/gamemap"
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"lab.zaar.be/thefish/alchemyst-go/engine/gamemap/mapgens/delaunaymst"
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"lab.zaar.be/thefish/alchemyst-go/engine/gamemap/mapgens"
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"lab.zaar.be/thefish/alchemyst-go/engine/gamestate"
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"lab.zaar.be/thefish/alchemyst-go/engine/mob"
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"lab.zaar.be/thefish/alchemyst-go/engine/mob/movement"
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@ -71,7 +71,7 @@ func main() {
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//fixme set up (load / generate) level - move to game / enter or title / exit
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//level, rooms := _default.DefaultGen(mainCtx, gamemap.NewLevel(mainCtx, "test", 1))
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level, rooms := delaunaymst.DelaunayMstGen(mainCtx, gamemap.NewLevel(mainCtx, "test", 1))
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level, rooms := mapgens.DelaunayMstGen(mainCtx, gamemap.NewLevel(mainCtx, "test", 1))
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State.Level = level
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sidebarWidth := 0
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