animation handling, screens, vp changes
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package mob
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import (
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"lab.zaar.be/thefish/alchemyst-go/engine/gamemap"
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"lab.zaar.be/thefish/alchemyst-go/engine/types"
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)
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type Mob struct {
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*gamemap.Appearance
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*types.Coords
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BlocksPass bool
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}
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func (m *Mob) Walk(dx, dy int) {
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}
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func (m *Mob) Render() {
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}
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func (m *Mob) MoveToCoords(c types.Coords) {
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}
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package mob
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type Player struct {
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*Mob
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}
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