animation handling, screens, vp changes
This commit is contained in:
@ -67,7 +67,7 @@ func TestPrecompShade(t *testing.T) {
|
||||
if playerCoords.X == x && playerCoords.Y == y {
|
||||
return "@"
|
||||
}
|
||||
result := level.GetTileByXY(x, y).Char
|
||||
result := level.GetTileByXY(x, y).Glyph.GetGlyph()
|
||||
if !level.GetTileByXY(x, y).Visible {
|
||||
result = "?"
|
||||
}
|
||||
|
Reference in New Issue
Block a user