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@ -40,6 +40,7 @@ type Tile struct {
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BlocksSight bool
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Explored bool
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MustDraw bool
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Colordance bool
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}
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func NewWall() *Tile {
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@ -91,6 +92,7 @@ func NewWaterTile() *Tile {
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BlocksSight: false,
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Explored: false,
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MustDraw: true, //fixme debug
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Colordance: true,
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Appearance: &Appearance{
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Char: ".",
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ColorSet: &TileColorSet{
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@ -120,6 +122,7 @@ func NewDeepWaterTile() *Tile {
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BlocksSight: false,
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Explored: false,
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MustDraw: true, //fixme debug
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Colordance: true,
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Appearance: &Appearance{
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Char: " ",
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ColorSet: &TileColorSet{
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