upd methods
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@ -17,7 +17,6 @@ type Level struct {
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Name string
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Branch string
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Depth int
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MaxRooms int
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Objects []ecs.Entity
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Tiles [][]*Tile
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}
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@ -34,7 +33,6 @@ func NewLevel(ctx util.ClientCtx, branch string, depth int) *Level {
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l := &Level{
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Name: branch + string(depth),
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Depth: depth,
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MaxRooms: maxrooms,
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Rect: types.NewRect(0,0, mapWidth, mapHeight),
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}
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