rendering items, pick up, iventory re-make in progress to aloow item drop/wear/whatever
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@ -30,4 +30,8 @@ func (b *Backpack) HasFreeSpace(Bulk, Mass int) bool {
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return false
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}
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return true
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}
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func (b *Backpack) GetItems() []ecs.Entity {
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return b.items
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}
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