ecs attempt
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@ -2,7 +2,6 @@ package gamestate
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import (
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"lab.zaar.be/thefish/alchemyst-go/engine/gamemap"
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"lab.zaar.be/thefish/alchemyst-go/engine/mob"
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)
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type GameState struct {
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@ -13,7 +12,6 @@ type GameState struct {
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FovRecompute chan struct{}
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Redraw chan struct{}
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Level *gamemap.Level
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Player *mob.Player
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}
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// do runs f on the main thread.
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